[osg-users] tiled terrain and batch vertexs ?

2011-09-24 Thread John Water
Hi, all maybe this is a old topic , but I can't find answer in lots of forum, so I have to ask for help . I write a terrain engine mostly like interlocking terrain; there are 32x32 tiles for whole terrain, and 17x17 vertexs for one tile. every tile has one vertexarray, I use osg to realize it

Re: [osg-users] tiled terrain and batch vertexs ?

2011-09-26 Thread Robert Osfield
Hi John, Modern hardware generally is best driven with a modest number of quite large batches of geometry, rather than a large number of small batches of geometry. Exactly where the balance will lie with your database will depend upon your hardware and drivers, and also how efficiently you are se