Re: [osg-users] transformation question...

2008-12-01 Thread Robert Osfield
HI Shayne, Your could control your viewer's master camera as you do currently, then have a slave Camera that pre/post multiplies this Camera's view/project matrix as required. The osgwindow example gives an example of use of two slaves with offset views, albeit the default post multiplication of

Re: [osg-users] transformation question...

2008-12-01 Thread Ralf Stokholm
Hi Shayne As far as I know this should be acomplished by placing a transform node as a child of the first camera and another camera on that. What have you tried and what effects have you had? Brgs. Ralf Stokholm 2008/12/1 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC < [EMAIL PROTECTED]> >

[osg-users] transformation question...

2008-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I have a transformation question I'm hoping someone can shed some light on. I have a camera that I can explicitly control by specifying a position and an orientation (using heading, pitch, roll) as input. I would like to define another view that uses the same position as the camera but uses a