HI Shayne,
Your could control your viewer's master camera as you do currently,
then have a slave Camera that pre/post multiplies this Camera's
view/project matrix as required. The osgwindow example gives an
example of use of two slaves with offset views, albeit the default
post multiplication of
Hi Shayne
As far as I know this should be acomplished by placing a transform node as a
child of the first camera and another camera on that.
What have you tried and what effects have you had?
Brgs.
Ralf Stokholm
2008/12/1 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <
[EMAIL PROTECTED]>
>
I have a transformation question I'm hoping someone can shed some light on.
I have a camera that I can explicitly control by specifying a position and
an orientation (using heading, pitch, roll) as input. I would like to define
another view that uses the same position as the camera but uses a
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