Re: [osg-users] using UpdateCallbacks to animate models

2013-01-24 Thread Sebastian Messerschmidt
Hello Mike, Usually I would not do this with an update callback, but taken this aside I think you have to clone the models nodes to achieve "unique" transforms for each instance. In my renderer I clone models with articulated parts (in my case there are osgSim::Multiswitch and osgSim::DOFTrans

[osg-users] using UpdateCallbacks to animate models

2013-01-24 Thread Mike Metcalf
We are developing an osg-based application which requires the use of various vehicle models, which we have modeled at several levels-of-detail. The highest level of detail for each of these vehicle models include articulated parts such as turrets that move in azimuth and guns that move in eleva