Hello Mike,
Usually I would not do this with an update callback, but taken this
aside I think you have to clone the models nodes to achieve "unique"
transforms for each instance.
In my renderer I clone models with articulated parts (in my case there
are osgSim::Multiswitch and osgSim::DOFTrans
We are developing an osg-based application which requires the use of various
vehicle models, which we have modeled at several levels-of-detail.
The highest level of detail for each of these vehicle models include
articulated parts such as turrets that move in azimuth and guns that move in
eleva
2 matches
Mail list logo