Hi Daniel,
Here's a hint to get you started (haven't done that myself just yet)
You may need to render your data into a texture, then get that texture from the
GPU to the CPU using
Code:
glGetTexImage
.
Hope this helps.
Best regards,
Florian
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h
Greetings,
I am attempting to retrieve data from an image being written to in a geometry
shader. The image contains unsigned ints that are the result of calculations
done in the geometry shader (stored using the GLSL imageAtomicMin()).
I setup an osg::Image and a osg::Texture1D in a similar wa
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