Re: [osg-users] vertex shader for SoftShadowMap FragmentShader.

2010-06-08 Thread Anders Backman
uld contain all what you need > for single light scenario. > > Cheers, > Wojtek Lewandowski > > > *From:* Anders Backman > *Sent:* Monday, June 07, 2010 3:27 PM > *To:* OpenSceneGraph Users > *Subject:* [osg-users] vertex shader for SoftShadowMap FragmentShader. &g

Re: [osg-users] vertex shader for SoftShadowMap FragmentShader.

2010-06-07 Thread Wojciech Lewandowski
scenario. Cheers, Wojtek Lewandowski From: Anders Backman Sent: Monday, June 07, 2010 3:27 PM To: OpenSceneGraph Users Subject: [osg-users] vertex shader for SoftShadowMap FragmentShader. Hi all. Im trying to use a VertexShader to drive the SoftShadowMap implementation of the FragmentShader

[osg-users] vertex shader for SoftShadowMap FragmentShader.

2010-06-07 Thread Anders Backman
Hi all. Im trying to use a VertexShader to drive the SoftShadowMap implementation of the FragmentShader (which is present in the SoftShadowMap.cpp). Problem is as usual, that when vertex shader is enabled, all automatic stuff are disabled, such as texture generation. Now after browsing archive, s