Re: [osg-users] [build] OSG for Android build on Fedora cpp errors

2012-02-09 Thread Kyle Gancarz
Yes, I assume I missed a neon extension reference in when building the actual osg libs [think i saw one lingering in a make template somewhere], but going for armeabi seems to do the trick. working with opengles 2.0 Jan Ciger wrote: > On Thu, Feb 9, 2012 at 4:53 PM, Kyle Gancarz < ()> wrote: >

Re: [osg-users] [build] OSG for Android build on Fedora cpp errors

2012-02-09 Thread Jan Ciger
On Thu, Feb 9, 2012 at 4:53 PM, Kyle Gancarz wrote: > > tommacco wrote: > > I had that issue with armeabi v7 (even with neon extension disabled, > though I only disabled it in the example and didn't look through any of the > osg lib make files for it), so I disabled that in the Application.mk, >

Re: [osg-users] [build] OSG for Android build on Fedora cpp errors

2012-02-09 Thread Kyle Gancarz
tommacco wrote: > I had that issue with armeabi v7 (even with neon extension disabled, though I > only disabled it in the example and didn't look through any of the osg lib > make files for it), so I disabled that in the Application.mk, > > > > Jan Ciger wrote: > > Hi Kyle, > > > > On Thu,

Re: [osg-users] [build] OSG for Android build on Fedora cpp errors

2012-02-09 Thread Kyle Gancarz
I had that issue with armeabi v7 (even with neon extension disabled, though I only disabled it in the example and didn't look through any of the osg lib make files for it), so I disabled that in the Application.mk, Jan Ciger wrote: > Hi Kyle, > > On Thu, Feb 9, 2012 at 8:01 AM, Kyle Gancarz

Re: [osg-users] [build] OSG for Android build on Fedora cpp errors

2012-02-09 Thread Jan Ciger
Hi Kyle, On Thu, Feb 9, 2012 at 8:01 AM, Kyle Gancarz wrote: > eh nevermind, just needed to figure out how to use it > I am surprised you have managed to get it working on Iconia tablet. We have been trying to do the same here and the application loads, but crashes immediately after tapping the

Re: [osg-users] [build] OSG for Android build on Fedora cpp errors

2012-02-08 Thread Kyle Gancarz
eh nevermind, just needed to figure out how to use it -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45353#45353 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegra

Re: [osg-users] [build] OSG for Android build on Fedora cpp errors

2012-02-08 Thread Kyle Gancarz
results the same on my acer iconia a500 (tegra 2) and my droid incredible og. compiled for armeabi (not v7a). the buttons produce feedback on the screen so i assume at least that much is working... just doesn't seem to be loading the model (the real concern of this endeavour) any ideas? i had t

Re: [osg-users] [build] OSG for Android build on Fedora cpp errors

2012-02-08 Thread Kyle Gancarz
you're a wonderful person, this one was starting to get really frustrating [hard linking the libraries, misspelling them to confirm it would err when it couldn't find em]... now if i could only figure out why the demo shows up as only a blue screen with the three buttons 02-09 01:20:54.274

Re: [osg-users] [build] OSG for Android build on Fedora cpp errors

2012-02-07 Thread Jorge Izquierdo Ciges
NDK r7 has a strange bug with the order of linking std libraries just add -lgnustl_static at the end and it will be solved. 2012/2/7 Kyle Gancarz > problem solved, now on to fixing linking issues with the example code! > > -- > Read this topic online here: > http://forum.openscen

Re: [osg-users] [build] OSG for Android build on Fedora cpp errors

2012-02-07 Thread Kyle Gancarz
problem solved, now on to fixing linking issues with the example code! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45315#45315 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://l