Hi,
It is not a PAT children problem...
I'll have a look one day on reproducing the problem... but for now it is not
a priority.
Thanks for your help, and thanks a lot to everyone here, I've been very
"intrusive" this week, sorry for that.
Regards,
Vincent.
2008/12/5 Jean-Sébastien Guay <[
Hi Vincent,
When I set the PAT as Tracked node... is PAT is rotated and
translated... camera do not follow it...
Does your PAT have geometry under it? Or is it just a PAT in space
without any children?
We had a problem like that before, where if a transform (for us it was
an osgSim::DOFTra
Hmm,
I reproduce a bug... don't know if it is the same... but something is
strange :
When I set the PAT as Tracked node... is PAT is rotated and translated...
camera do not follow it...
you can see this trying this code :
osgViewer::Viewer viewer;
>
>
> osg::Box* box = new osg::Box(osg:
Hi Robert,
I use the osg 2.6.1.
I just take some time to reproduce the bug on an example... no way!
In my application, the same manipulator do not stay motionless relative to
the PAT, and in my example, everything looks good...
I'm going to become mad... -_-
Thanks,
Vincent.
2008/12/5 Rober
Hi Vincent,
The Quat is stored as doubles, as should the rest of the internal
variables in NodeTracker.
Which version of the OSG are you using? Older versions didn't use double maths.
Robert.
On Fri, Dec 5, 2008 at 10:51 AM, Vincent Bourdier
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> Using a nodeTra
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