Re: [osg-users] NodeTrackerManipulator precision ( [Was] Math problem relative to OSG)

2008-12-05 Thread Vincent Bourdier
Hi, It is not a PAT children problem... I'll have a look one day on reproducing the problem... but for now it is not a priority. Thanks for your help, and thanks a lot to everyone here, I've been very "intrusive" this week, sorry for that. Regards, Vincent. 2008/12/5 Jean-Sébastien Guay <[

Re: [osg-users] NodeTrackerManipulator precision ( [Was] Math problem relative to OSG)

2008-12-05 Thread Jean-Sébastien Guay
Hi Vincent, When I set the PAT as Tracked node... is PAT is rotated and translated... camera do not follow it... Does your PAT have geometry under it? Or is it just a PAT in space without any children? We had a problem like that before, where if a transform (for us it was an osgSim::DOFTra

Re: [osg-users] NodeTrackerManipulator precision ( [Was] Math problem relative to OSG)

2008-12-05 Thread Vincent Bourdier
Hmm, I reproduce a bug... don't know if it is the same... but something is strange : When I set the PAT as Tracked node... is PAT is rotated and translated... camera do not follow it... you can see this trying this code : osgViewer::Viewer viewer; > > > osg::Box* box = new osg::Box(osg:

Re: [osg-users] NodeTrackerManipulator precision ( [Was] Math problem relative to OSG)

2008-12-05 Thread Vincent Bourdier
Hi Robert, I use the osg 2.6.1. I just take some time to reproduce the bug on an example... no way! In my application, the same manipulator do not stay motionless relative to the PAT, and in my example, everything looks good... I'm going to become mad... -_- Thanks, Vincent. 2008/12/5 Rober

Re: [osg-users] NodeTrackerManipulator precision ( [Was] Math problem relative to OSG)

2008-12-05 Thread Robert Osfield
Hi Vincent, The Quat is stored as doubles, as should the rest of the internal variables in NodeTracker. Which version of the OSG are you using? Older versions didn't use double maths. Robert. On Fri, Dec 5, 2008 at 10:51 AM, Vincent Bourdier <[EMAIL PROTECTED]> wrote: > Hi, > > Using a nodeTra