I've seen the best luck (originating in Lightwave 3D) with the FBX or COLLADA
file
formats. Did you build and try those? They can be tricky to build.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. T
Thanks for the fast reply and the suggestions. :)
I've actually got an update to my original post with respect to FBX, but I
wasn't quite fast enough in posting it- the forum topic was enabled at 1am this
morning my time (cursed timezone differences!), and I couldn't post a follow-up
until it w
On 7/5/2011 6:31 PM, Garthy Dee wrote:
> I'm wondering if it is a reasonable assumption to make that the FBX plugin is
> a bit more mature then the others, or better suited to the purpose, with
> respect to animated skeletal models? At the very least, I suspect that I'm on
> the right track now.
Chris 'Xenon' Hanson wrote:
>
> Well, I believe that both FBX and DAE are currently used in production by
> users who keep
> them up to date as needed.
>
Excellent, thanks for that. That's really useful to know. :)
>
> If there really is a problem tied to the DAE loader, you might discuss
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