Re: [osg-users] Reliable OpenSceneGraph asset import pipeline for animated skeletal models

2011-07-05 Thread Chris 'Xenon' Hanson
I've seen the best luck (originating in Lightwave 3D) with the FBX or COLLADA file formats. Did you build and try those? They can be tricky to build. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. T

Re: [osg-users] Reliable OpenSceneGraph asset import pipeline for animated skeletal models

2011-07-05 Thread Garthy Dee
Thanks for the fast reply and the suggestions. :) I've actually got an update to my original post with respect to FBX, but I wasn't quite fast enough in posting it- the forum topic was enabled at 1am this morning my time (cursed timezone differences!), and I couldn't post a follow-up until it w

Re: [osg-users] Reliable OpenSceneGraph asset import pipeline for animated skeletal models

2011-07-06 Thread Chris 'Xenon' Hanson
On 7/5/2011 6:31 PM, Garthy Dee wrote: > I'm wondering if it is a reasonable assumption to make that the FBX plugin is > a bit more mature then the others, or better suited to the purpose, with > respect to animated skeletal models? At the very least, I suspect that I'm on > the right track now.

Re: [osg-users] Reliable OpenSceneGraph asset import pipeline for animated skeletal models

2011-07-06 Thread Garthy Dee
Chris 'Xenon' Hanson wrote: > > Well, I believe that both FBX and DAE are currently used in production by > users who keep > them up to date as needed. > Excellent, thanks for that. That's really useful to know. :) > > If there really is a problem tied to the DAE loader, you might discuss