Thank you for your response. I have not been able to try much more on this as I
already spent too much time on it. The layer that I am using between my app and
osg has mentioned some lack of support, so I really do not want to spend more
time on it until that is done.
In any case, I am not usin
On 11/01/2011 12:17 PM, Thomas Lerman wrote:
Yeah, I have been looking at the source code quite a bit lately trying to get
these things to work. I am not really sure what your are saying about the
following method:
Code:
int Viewer::run()
{
if (!getCameraManipulator()&& getCamera()->getAl
Yeah, I have been looking at the source code quite a bit lately trying to get
these things to work. I am not really sure what your are saying about the
following method:
Code:
int Viewer::run()
{
if (!getCameraManipulator() && getCamera()->getAllowEventFocus())
{
setCameraManipula
Hi Thomas,
On Tue, Nov 1, 2011 at 3:22 PM, Thomas Lerman wrote:
> Thank you for the suggestions. The problem with writing my own frame loop (I
> already have done that) is that I run into another strange issue with the
> positioning of the graphics window.
You have the access to the source the
Thank you for the suggestions. The problem with writing my own frame loop (I
already have done that) is that I run into another strange issue with the
positioning of the graphics window.
I am not familiar with using custom visitors. I have already spent too much
time on this so may not have tim
Hi Thomas,
If you don't actually need the functionality of the 3rd party's update
callbacks you could remove them using a custom visitor. Or you could do as
Robert suggests and write your own frame loop which ignores the call you're
having problems with as you see fit. This option really woul
Okay, I am beginning to understand. I am using a layer that is mostly between
osg & my application. I do not believe I am doing any update callbacks
directly, but could be wrong. What are the methods that register the update
callbacks so I can get to the bottom of this before got viewer types "b
Hi Thomas,
On Mon, Oct 31, 2011 at 3:46 PM, Thomas Lerman wrote:
> Maybe I am missing something or not quite understanding what you are
> saying??? _camera->getUpdateCallback() is false and
> getSceneData()->getNumChildrenRequiringUpdateTraversal() is 2. It would seem
> that I do not have an u
Maybe I am missing something or not quite understanding what you are saying???
_camera->getUpdateCallback() is false and
getSceneData()->getNumChildrenRequiringUpdateTraversal() is 2. It would seem
that I do not have an update callback. Would you mind telling me more about
both of these methods
Hi Thomas,
The Viewer::checkNeedToDoFrame() looks correct, and CompositeViewer
one is missing the check for update callbacks in the scene graph. I
have added the missing checks and checked this into svn/trunk.
This fix will break the behavior you looking for in your app though,
but it'll be corr
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