[osg-users] enabling image cache

2020-08-01 Thread OpenSceneGraph Users
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Re: [osg-users] enabling image cache

2020-08-02 Thread OpenSceneGraph Users
HI Nick, The osgDB::ObjectCache can be used to share loaded data, so if the images are loaded from external files this will ensure the data gets shared. There is also the utility for sharing state at runtime, but I don't recall it's name. In each of these cases there is a limit to what it'll fig

Re: [osg-users] enabling image cache

2020-08-02 Thread OpenSceneGraph Users
(without extra coding) the shared resource? for example > > osgviewer file1 file2 > > and the image to be loaded once and reused later? > > Thanks a bunch as always! > > Cheers, > Nick > > -- > trajce nikolov nick > > -- > You received this message becau

Re: [osg-users] enabling image cache

2020-08-05 Thread OpenSceneGraph Users
Thanks Robert! On Sun, Aug 2, 2020 at 10:34 AM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > HI Nick, > > The osgDB::ObjectCache can be used to share loaded data, so if the images > are loaded from external files this will ensure the data gets shared. >

Re: [osg-users] enabling image cache

2020-08-05 Thread OpenSceneGraph Users
thanks Per ! On Sun, Aug 2, 2020 at 6:10 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Here is a snippet from osgcatch.cpp: > > // enable the image cache so we don't need to keep loading the > particle files > osgDB::ReaderWriter::Opti

[osg-users] osgTransparency

2020-08-07 Thread OpenSceneGraph Users
Hi, Has anyone had any luck using this library (osgTransparency) for depthPeeling transparency? The example programs work, but in my test bed, I am getting various asserts. Andrew -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users"

Re: [osg-users] FFmpegImageStream thread safety

2020-08-10 Thread OpenSceneGraph Users
om this group and stop receiving emails from it, send an > email to osg-users+unsubscr...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/osg-users/386b2bdb-9924-4d01-bc42-98565c685ac0n%40googlegroups.com > <https://groups.google.com/d/msgi

Re: [osg-users] FFmpegImageStream thread safety

2020-08-10 Thread OpenSceneGraph Users
le in StateSet::computeDataVariance(), to >>> determine whether the StateSet should be dynamic (which is needed for >>> multithreaded rendering). >>> >>> If anyone could shed more light on this subject, it would be very much >>> appreciated. >>> &

Re: [osg-users] FFmpegImageStream thread safety

2020-08-10 Thread OpenSceneGraph Users
FmpegImageStream also doesn't seem to override requiresUpdateCall, >>>> which I believe will result in the texture not being dynamic >>>> (Texture2D::setImage). >>>> Which could be used, for example in StateSet::computeDataVariance(), to >>>> determine whether t

Re: [osg-users] FFmpegImageStream thread safety

2020-08-11 Thread OpenSceneGraph Users
Thank you. Cheers, Ben -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@goo

Re: [osg-users] FFmpegImageStream thread safety

2020-08-11 Thread OpenSceneGraph Users
;>>>> It seems like the image data is set (setImage) from the video decoder >>>>> thread. >>>>> The image then uses a pointer to one of the buffers of the video >>>>> decoder (of which the contents might also change ?). >>>>> >

[osg-users] Long draw

2020-08-13 Thread OpenSceneGraph Users
Intel i7-4790K 4GHz 16 GB RAM GeForce GTX 970 with latest 451.67 drivers Win10 Home OSG 3.6.4 Regards, Andreas -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it,

Re: [osg-users] Long draw

2020-08-13 Thread OpenSceneGraph Users
Hi, Frame rate stuck at 60Hz usually means vertical sync is on. On 2020-08-13 13:32, OpenSceneGraph Users wrote: Hi, It's been a while since I tested rendering performance on my development machine and now I'm experiencing something vaguely familiar and quite annoying. Even w

Re: [osg-users] Long draw

2020-08-13 Thread OpenSceneGraph Users
coming via the old osg-users@lists.openscenegraph.org address, nor does your e-mail address. Regards, Andreas On 2020-08-13 14:01, OpenSceneGraph Users wrote: Hi, Frame rate stuck at 60Hz usually means vertical sync is on. On 2020-08-13 13:32, OpenSceneGraph Users wrote: Hi, It's

Re: [osg-users] Long draw

2020-08-13 Thread OpenSceneGraph Users
two of my desktop computers. My config below:Intel i7-4790K 4GHz16 GB RAMGeForce GTX 970 with latest 451.67 driversWin10 HomeOSG 3.6.4Regards,Andreas-- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group.To unsubscribe from this group a

Re: [osg-users] Long draw

2020-08-13 Thread OpenSceneGraph Users
OpenSceneGraph Users wrote:Hi,Frame rate stuck at 60Hz usually means vertical sync is on.On 2020-08-13 13:32, OpenSceneGraph Users wrote:Hi,It's been a while since I tested rendering performance on my development machine and now I'm experiencing something vaguely familiar and quite annoying

Re: [osg-users] Long draw

2020-08-13 Thread OpenSceneGraph Users
You can turn vsync off in the nvidia display control panel. Don’t know about other cards On Thu, Aug 13, 2020 at 7:02 AM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi, > > Frame rate stuck at 60Hz usually means vertical sync is on. > > On 2020-08-13

Re: [osg-users] Long draw

2020-08-13 Thread OpenSceneGraph Users
, OpenSceneGraph Users wrote: You can turn vsync off in the nvidia display control panel. Don't know about other cards On Thu, Aug 13, 2020 at 7:02 AM OpenSceneGraph Users wrote: Hi, Frame rate stuck at 60Hz usually means vertical sync is on. On 2020-08-13 13:32, OpenSceneGraph Users wrote: Hi,

Re: [osg-users] Long draw

2020-08-13 Thread OpenSceneGraph Users
On 2020-08-13 15:22, OpenSceneGraph Users wrote: When vsync is on, a GL call (usually wglSwapBuffers) in blocking the process. OSG computes the draw time doing delta_s(before draw tick, after draw tick). High draw time (close to 16. ms) means the blocking call is between the ticks. Lionel

Re: [osg-users] matrix transformation order

2020-09-02 Thread OpenSceneGraph Users
__ > osg-users mailing list > osg-...@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and

Re: [osg-users] matrix transformation order

2020-09-03 Thread OpenSceneGraph Users
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[osg-users] I have a question about the units of fog visility.

2020-09-04 Thread OpenSceneGraph Users
I have a simple question. What is the fog visibility unit? Is it a meter? Is it feet? -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to

Re: [osg-users] I have a question about the units of fog visility.

2020-09-04 Thread OpenSceneGraph Users
-openscenegraph.org -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web vi

Re: [osg-users] I have a question about the units of fog visility.

2020-09-04 Thread OpenSceneGraph Users
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Re: [osg-users] I have a question about the units of fog visility.

2020-09-04 Thread OpenSceneGraph Users
t; -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://gro

Re: [osg-users] I have a question about the units of fog visility.

2020-09-04 Thread OpenSceneGraph Users
On Fri, 4 Sep 2020 at 14:05, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I'm actually curious about the distance unit of Density used in OSG. > Whether the unit of distance is meters or feet depending on values between > 0.0 and 1.0..? > The OSG

Re: [osg-users] Updating app to latest OSG

2020-09-07 Thread OpenSceneGraph Users
n when bug A was fixed and bug B revealed, but that's quite a few years ago now - had your software been updated more regularly it's likely you'll have seen discussions. Cheers, Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGra

Re: [osg-users] Updating app to latest OSG

2020-09-07 Thread OpenSceneGraph Users
On Mon, 2020-09-07 at 09:12 +0100, OpenSceneGraph Users wrote: Hi Franco, Posting screenshots is fine, and exactly the thing to do with these types of problems. It's not possible to diagnose the exact problem you are seeing with rendering under OSG-3.6.5. Broadly it looks like a de

Re: [osg-users] Updating app to latest OSG

2020-09-07 Thread OpenSceneGraph Users
Hi Franco, I can't help with GTK related stuff as I've neer worked with it. If you can try your scene graph with the standard osgViewer rather than embedding into a GTK graphics context. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph

Re: [osg-users] Updating app to latest OSG

2020-09-08 Thread OpenSceneGraph Users
Aha! Thanks for the tip. I needed to add this call to osggtkdrawingarea.cpp realise callback gtk_gl_area_set_has_depth_buffer(area, TRUE); Working as before now. Cheers, On Mon, 2020-09-07 at 20:33 +0100, OpenSceneGraph Users wrote: Hi Franco, I can't help with GTK related stuff as

[osg-users] ParticleSystem lifetime, race conditions

2020-09-09 Thread OpenSceneGraph Users
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Re: [osg-users] ParticleSystem lifetime, race conditions

2020-09-10 Thread OpenSceneGraph Users
has been on the VSG for the past two years :-) Robert. On Wed, 9 Sep 2020 at 21:40, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hello, > > We’re seeing some crashes in FlightGear relating to osgParticle, which > raised some questions: > &

[osg-users] [ANN] Job Opportunity: SIL C++ developer

2020-09-13 Thread OpenSceneGraph Users
-listing/106066BR.html Best regards Per -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this dis

[osg-users] [Auto Reply] stop

2020-09-13 Thread OpenSceneGraph Users
[Auto Reply] stop ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- You received this message because you are subscribed to the Google Groups "OpenScene

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-09-13 Thread OpenSceneGraph Users
se you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.1

[osg-users] Could you please share the ground fog shader code or link?

2020-09-15 Thread OpenSceneGraph Users
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[osg-users] OSG and Mesa

2020-09-16 Thread OpenSceneGraph Users
Hi, I recently fixed a problem I was having with a missing depth buffer which was causing strange occlusion effects but it seems it only works for my local display using an Nvidia driver, when I run the application with Mesa it goes back to looking like there's no depth testing. I've run the a

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-09-16 Thread OpenSceneGraph Users
se you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.1

[osg-users] Are there any good effects libraries that can be integrated into OSG?

2020-09-20 Thread OpenSceneGraph Users
~~~ -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the

Re: [osg-users] OSG and Mesa

2020-09-20 Thread OpenSceneGraph Users
I'm happy to report that this was a silly error on my part, depth testing is working fine with vnc and Mesa. Cheers, On Thu, 2020-09-17 at 01:46 +0000, OpenSceneGraph Users wrote: Hi, I recently fixed a problem I was having with a missing depth buffer which was causing strange occl

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-09-21 Thread OpenSceneGraph Users
se you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.1

Re: [osg-users] Are there any good effects libraries that can be integrated into OSG?

2020-09-21 Thread OpenSceneGraph Users
Hello Mirr..o? You might want to describe what features you're after exactly, others will be able to get you better help. FWIW we use sundog's SilverLining for clouds and sky. -- Vaillancourt -- You received this message because you are subscribed to the Google Groups "

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-09-21 Thread OpenSceneGraph Users
Could the owner of the address that auto-replies when they're driving disable their auto-reply from/to this address? Thanks! -- Vaillancourt On Monday, September 21, 2020 at 11:44:26 a.m. UTC-4 OpenSceneGraph Users wrote: > [Auto-Reply] I'm driving right now - I'll get

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-09-21 Thread OpenSceneGraph Users
On Mon, 21 Sep 2020 at 17:40, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Could the owner of the address that auto-replies when they're driving > disable their auto-reply from/to this address? > Unfortunately these posts are coming in without any way

[osg-users] Convert OSGB to Blender Formats

2020-09-22 Thread OpenSceneGraph Users
Graph Library 3.6.5 Best regards, Thomas -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this di

Re: [osg-users] Are there any good effects libraries that can be integrated into OSG?

2020-09-29 Thread OpenSceneGraph Users
e able to get you better help. > > FWIW we use sundog's SilverLining for clouds and sky. > > -- > Vaillancourt > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop rec

[osg-users] How can we have a single VRAM footprint over multiple contexts/windows/views/camera in a multi-thread safe way?

2020-09-29 Thread OpenSceneGraph Users
indow. This seems to have given us the the desired effect of single VRAM footprint usage, but any multi-threading model seems to be unstable, not functional. Thank you! - Vaillancourt -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users"

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-09-29 Thread OpenSceneGraph Users
[Auto-Reply] I'm driving right now - I'll get back to you later. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Convert OSGB to Blender Formats

2020-09-30 Thread OpenSceneGraph Users
graph so again there will be limits about what you'll be able to export. The OSG tends to be used for final graphics applications rather than for data exchange, so the data tends to go from FBX/OBJ etc. to OSG. Robert. On Tue, 22 Sep 2020 at 13:05, OpenSceneGraph Users < osg-user

Re: [osg-users] Convert OSGB to Blender Formats

2020-09-30 Thread OpenSceneGraph Users
rk at my office, but I will try to check it out perhaps the next week. On Wednesday, September 30, 2020 at 9:56:45 AM UTC+2 OpenSceneGraph Users wrote: > Hi Thomas, > > I had others might provide some guidance as I don't have any experience > with Blender to share. The best

Re: [osg-users] Are there any good effects libraries that can be integrated into OSG?

2020-09-30 Thread OpenSceneGraph Users
e what features you're after exactly, others >> will be able to get you better help. >> >> FWIW we use sundog's SilverLining for clouds and sky. >> >> -- >> Vaillancourt >> > -- You received this message because you are subscribed to th

Re: [osg-users] How can we have a single VRAM footprint over multiple contexts/windows/views/camera in a multi-thread safe way?

2020-09-30 Thread OpenSceneGraph Users
synchronization when managing objects to avoid threading collisions. The VSG and Vulkan have waaay lower CPU overhead so multi-threading is actually far less critical for performance, paradoxically as Vulkan is so much better at handling threading! Robert. On Wed, 30 Sep 2020 at 14:05, OpenSceneGr

Re: [osg-users] Convert OSGB to Blender Formats

2020-09-30 Thread OpenSceneGraph Users
On Wed, 30 Sep 2020 at 16:10, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I tried FBX already, but didn't manage it to get it running. I think the > main issue is the levels of details used for OSGB and how I can "access3 > them to be used for t

Re: [osg-users] Convert OSGB to Blender Formats

2020-09-30 Thread OpenSceneGraph Users
Thanks Robert! I will try to find out more about pre-processing of OSG. In case you have a good starting point for me, where to find information about it, let me know! On Wednesday, September 30, 2020 at 6:21:33 PM UTC+2 OpenSceneGraph Users wrote: > On Wed, 30 Sep 2020 at 16

Re: [osg-users] Convert OSGB to Blender Formats

2020-10-01 Thread OpenSceneGraph Users
re to find information about it, let me know! On Wednesday, September 30, 2020 at 6:21:33 PM UTC+2 OpenSceneGraph Users wrote: On Wed, 30 Sep 2020 at 16:10, OpenSceneGraph Users wrote: I tried FBX already, but didn't manage it to get it running. I think the ma

Re: [osg-users] Convert OSGB to Blender Formats

2020-10-02 Thread OpenSceneGraph Users
20-10-01 08:51, Thomas Widmer wrote: > > Thanks Robert! > I will try to find out more about pre-processing of OSG. In case you have > a good starting point for me, where to find information about it, let me > know! > > On Wednesday, September 30, 2020 at 6:21:33 PM UTC+2 OpenSce

[osg-users] CompositeViewer and GUIEventAdapter returning the wrong GraphicsContext?

2020-10-03 Thread OpenSceneGraph Users
I'm seeing a problem when using CompositeViewer where an event handler is being called with osgGA::GUIEventAdapter::RESIZE but sometimes (maybe 25% of the time) osgGA::GUIEventAdapter::getGraphicsContext() seems to return the wrong osg::GraphicsContext*. This is with Flightgear, which i've recentl

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-03 Thread OpenSceneGraph Users
[Auto-Reply] I'm driving right now - I'll get back to you later. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-05 Thread OpenSceneGraph Users
How are you not able to tell who is sending these posts? Isn't that a prime opportunity for spam messages if you can't forcefully remove users who are abusing the mailing list? On Monday, September 21, 2020 at 11:32:24 AM UTC-7 OpenSceneGraph Users wrote: > On Mon, 21 Sep

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-05 Thread OpenSceneGraph Users
se you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.1

Re: [osg-users] CompositeViewer and GUIEventAdapter returning the wrong GraphicsContext?

2020-10-05 Thread OpenSceneGraph Users
On Sat, 3 Oct 2020 14:32:35 +0100 OpenSceneGraph Users wrote: > I'm seeing a problem when using CompositeViewer where an event handler > is being called with osgGA::GUIEventAdapter::RESIZE but > sometimes (maybe 25% of the time) > osgGA::GUIEventAdapter::getGraphicsContext() se

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-05 Thread OpenSceneGraph Users
On Mon, 5 Oct 2020 at 20:30, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > How are you not able to tell who is sending these posts? Isn't that a > prime opportunity for spam messages if you can't forcefully remove users > who are abusing the ma

[osg-users] Rendering huge point clouds

2020-10-05 Thread OpenSceneGraph Users
! Thanks a bunch as always! Cheers, Nick -- trajce nikolov nick -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegrou

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-05 Thread OpenSceneGraph Users
As I understand, the OSG mailing list is linked with the google groups. Would it be an option to stop using the mailing list and only use the google groups? On Monday, October 5, 2020 at 5:39:34 p.m. UTC-4 OpenSceneGraph Users wrote: > On Mon, 5 Oct 2020 at 20:30, OpenSceneGraph Users <

Re: [osg-users] Rendering huge point clouds

2020-10-06 Thread OpenSceneGraph Users
hints, snippets are highly welcome! > > Thanks a bunch as always! > > Cheers, > Nick > > -- > trajce nikolov nick > > -- > You received this message because you are subscribed to the Google Groups > "OpenSceneGraph Users" group. > To unsubscribe from

Re: [osg-users] Rendering huge point clouds

2020-10-06 Thread OpenSceneGraph Users
instancing and a custom shader that will generate whatever needs to be displayed for each point e.g. using a geometry shader. In that way you can render a few millions of points every frame without too much craziness if you have decent hardware. Jan On Tue, 6 Oct 2020 at 01:18, OpenSceneGraph Users <

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-06 Thread OpenSceneGraph Users
[Auto-Reply] I'm driving right now - I'll get back to you later. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-06 Thread OpenSceneGraph Users
Hello, On Tue, 6 Oct 2020 at 09:05, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > As I understand, the OSG mailing list is linked with the google groups. > Would it be an option to stop using the mailing list and only use the > google groups? > > On Mo

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-06 Thread OpenSceneGraph Users
h quality posts on a list and might prefer to first read their posts in threads. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr.

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-06 Thread OpenSceneGraph Users
Hello, On Tue, 6 Oct 2020 at 19:20, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > > It is largely counterproductive because on the off-chance that some > address > > gets harvested for spam or harassment it is now difficult to conduct any > > mea

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-07 Thread OpenSceneGraph Users
Hi All, I have been tempted to just adopt google-groups as the only support forum. I've kept the mailman list around as it was still functionality and in theory possible to integrate with the google-groups, though I've never been able to configure things to work properly. I have gone into the mai

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-07 Thread OpenSceneGraph Users
Am 07.10.20 um 09:03 schrieb OpenSceneGraph Users: > Hi All, > > I have been tempted to just adopt google-groups as the only support forum. > I've kept the mailman list around as it was still functionality and in > theory possible to integrate with the google-groups, though I&

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-07 Thread OpenSceneGraph Users
Being this an oversight, maybe it would suffice to filter that exact string, if possible. The bad thing is that if it were intentional abuse, it seems that there would not be any way of stopping it. -- Alberto ___ osg-users mailing list osg-users@lists

Re: [osg-users] Rendering huge point clouds

2020-10-08 Thread OpenSceneGraph Users
creating batches but it is > not working well. Any hints, snippets are highly welcome! > > Thanks a bunch as always! > > Cheers, > Nick > > -- > trajce nikolov nick > > -- > You received this message because you are subscribed to the Google Groups > "

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-08 Thread OpenSceneGraph Users
se you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.1

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-10 Thread OpenSceneGraph Users
Mailing list settings have reverted so I can't trace the problem sender... I've changed the setting again to see what will happen this time ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-

[osg-users] To set the glContextVersion number in the code, do I need cmake to configure the OSG_GL3_AVAILABLE option?

2020-10-10 Thread OpenSceneGraph Users
d thse two lines on GL3/GL4 and GLES2 specific builds as these will be enable by default. gc->getState()->setUseModelViewAndProjectionUniforms(true); gc->getState()->setUseVertexAttributeAliasing(true); -- You received this message because you are subscribed to the Google Groups "OpenSce

[osg-users] Why does the modified 0SGsimpleGl3 sample render cow.OSg model not show textures?

2020-10-10 Thread OpenSceneGraph Users
dimensions. cam->setViewport( new osg::Viewport( 0, 0, width, height ) ); viewer.setSceneData( root ); // for non GL3/GL4 and non GLES2 platforms we need enable the osg_ uniforms that the shaders will use, // you don't need thse two lines on GL3/GL4 and GLES2 specific builds

Re: [osg-users] How to use setUseVertexAttributeAliasing?Why is there an error in the model texture display when this function is turn on?

2020-10-12 Thread OpenSceneGraph Users
. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.go

[osg-users] bounding box of culled geometry

2020-10-13 Thread OpenSceneGraph Users
? Best regards, Renzo -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this dis

Re: [osg-users] How can we have a single VRAM footprint over multiple contexts/windows/views/camera in a multi-thread safe way?

2020-10-13 Thread OpenSceneGraph Users
Hi Robert, thanks for the answer! --Vaillancourt On Wednesday, September 30, 2020 at 12:19:14 p.m. UTC-4 OpenSceneGraph Users wrote: > Hi Vaillancourt, > > The OSG does not provide thread safe sharing of contexts, and OpenGL > itself doesn't provide it either, so even if we a

Re: [osg-users] bounding box of culled geometry

2020-10-14 Thread OpenSceneGraph Users
Hi Renzo, On Wed, 14 Oct 2020 at 12:00, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I am using osg::Drawable::getBoundingBox() to retrieve the bounding box > around the whole geometry. Is there a similar short way to get the > equivalent box for just the

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Robert, On 14-Oct-20 3:56 PM, OpenSceneGraph Users wrote: Hi Renzo, On Wed, 14 Oct 2020 at 12:00, OpenSceneGraph Users <osg-users@lists.openscenegraph.org>

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Renzo, Maybe a node visitor with z-near and z-far as parameter is a possible approach. Werner On 15. Oktober 2020 09:46:57 MESZ, OpenSceneGraph Users wrote: > >Hi Robert, > >On 14-Oct-20 3:56 PM, OpenSceneGraph Users wrote: > >Hi Renzo, > > >On Wed, 14 Oct 2020 at

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
15-Oct-20 11:25 AM, OpenSceneGraph Users wrote: Hi Renzo, Maybe a node visitor with z-near and z-far as parameter is a possible approach. Werner On 15. Oktober 2020 09:46:57 MESZ, OpenSceneGraph Users wrote

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Renzo, You may look at osgShadow\MinimalCullBoundsShadowMap.cpp. It scans RenderBins and compute bounds of culled drawables to optimize shadow map resolution. Cheers, Wojtek Lewandowski czw., 15 paź 2020 o 12:40 OpenSceneGraph Users < osg-users@lists.openscenegraph.org> napisał(a):

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Wojtek, it looks interesting. I do not have a shadowed scene but I will try it, thanks. Regards, Renzo On 15-Oct-20 2:54 PM, OpenSceneGraph Users wrote: Hi Renzo, You may look

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Renzo, On Thu, 15 Oct 2020 at 09:05, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > thanks for pointing out how cull traversal operates. > > Yes, it might be I am searching in the wrong direction. I need to get the > minimum and the maximum Z coordina

Re: [osg-users] Why can't ive format model texture show when turn on setUseVertexAttributeAliasing(true)?

2020-10-16 Thread OpenSceneGraph Users
een(); >> osg::ref_ptr< osg::GraphicsContext > gc = >> osg::GraphicsContext::createGraphicsContext( traits.get() ); >> if( !gc.valid() ) >> { >> osg::notify( osg::FATAL ) << "Unable to create OpenGL v" << >> versio

Re: [osg-users] Why can't ive format model texture show when turn on setUseVertexAttributeAliasing(true)?

2020-10-18 Thread OpenSceneGraph Users
On Sat, 17 Oct 2020 at 18:15, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Thank you for your questions,Do you mean to use this > setUseVertexAttributeAliasing(true) only in GL version that only supports > shaders ? > Vertex aliasing only affects

[osg-users] I want to connect two moving models with a line.

2020-10-19 Thread OpenSceneGraph Users
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Re: [osg-users] I want to connect two moving models with a line.

2020-10-19 Thread OpenSceneGraph Users
Hi, you have to modify the geometry of the line. You can do that either scaling and rotating it or by modifying the coordinates of the vertices. In the latter case, be sure to deactivate the display lists of the geometry, otherwise the line will not be reflect any changes. -- Alberto _

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-19 Thread OpenSceneGraph Users
[Auto-Reply] I'm driving right now - I'll get back to you later. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Merge geodes into a single node

2020-10-19 Thread OpenSceneGraph Users
n't change... Thanks to anyone that will help :) Regards Luca -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googleg

Re: [osg-users] Merge geodes into a single node

2020-10-19 Thread OpenSceneGraph Users
Hi, Luca. One cannot do this in a general way since under each node any kind of entities can exist. I think the task you want to do not possible in a generic way, unless you get down to the level of the specific drawables each node has and copy/transfer their contents (for example, if they are os

Re: [osg-users] Merge geodes into a single node

2020-10-19 Thread OpenSceneGraph Users
-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group.To unsubscribe from this group and stop receiving emails from it, send an em

Re: [osg-users] I want to connect two moving models with a line.

2020-10-20 Thread OpenSceneGraph Users
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[osg-users] Qt dynamic OpenGL implementation

2020-10-20 Thread OpenSceneGraph Users
Hi All, Qt supports dynamic OpenGL implementation loading that forces my application to switch from standard OpenGL to either ANGLE or Mesa llvmpipe when Windows Remote Desktop Connection is used. However I have seen that those fallbacks do not work in my case and the error is "OpenGL versio

Re: [osg-users] I want to connect two moving models with a line.

2020-10-20 Thread OpenSceneGraph Users
list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from i

[osg-users] osgviewer: unable to find a plugin for jpg

2020-10-20 Thread OpenSceneGraph Users
g" Someone know if there is a way to add this plugin? Thanks for the helpers. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+uns

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