Hi,
you forget this
try:
Code:
class myKeyboardEventHandler : public osgGA::GUIEventHandler
{
public:
myKeyboardEventHandler(tankInputDeviceStateType* tids)
:tankInputDeviceState(tids) ;
{
}
virtual bool handle(const osgGA::GUIEventAdapter
Hi everyone, i'm newbie in osg, trying to learn from the osg tutorials. Now i'm
trying to implement tutorial 9.1 (Basic Keyboard Input) that allow the tank to
move forward, started with Tutorial 9 from NPS that allow a tank to rotate his
gun.
I tried to follow the tutorial step by step,i t
Hi Pedro,
On 24/01/12 12:36 , Pedro Ribeiro wrote:
Hi everyone, i'm newbie in osg, trying to learn from the osg tutorials. Now
i'm trying
to implement tutorial 9.1 (Basic Keyboard Input) that allow the tank to move
forward,
started with Tutorial 9 from NPS that allow a tank to rotate his
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