Re: [osg-users] OSG 1.1 static build and deadcode stripping

2006-08-17 Thread Chris Hanson
Guillaume wrote: Hello all, I have tried to build OSG 1.1 in static configuration with VC8. It worked well until I tried to link some static built plugins. is deadcode stripped because there is no reference to it in the application. So the ive ReaderWriter is never registered. See steps 6 &

Re: [osg-users] Paging performance on Windows

2006-08-17 Thread Chris Hanson
Zach Deedler wrote: 5) Given TRIAL4, seems like a #ifdef WIN32 problem, or limitation in the OS (I'm still unwilling to accept this) Interesting. Something doesn't seem right. Isn't the code in OsgSceneHandler supposed to prevent paging from occurring for long periods of time? Essential

RE: [osg-users] "Bug" in Texture2D

2006-08-17 Thread Gian Lorenzetto
Eh, didn’t closely enough at the line above the “bug” …   _textureObjectBuffer[contextID] = textureObject = generateTextureObject(     contextID,GL_TEXTURE_2D,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0);

[osg-users] "Bug" in Texture2D

2006-08-17 Thread Gian Lorenzetto
Hi all,   After juggling some thirdparty dependencies on Win32 I’ve managed to get a debug build of OSG working with my app and found a possible bug in Texture2D.   My app is crashing during the first call to sceneview->cull() during displaylist construction. In Texture2D::apply(State&

[osg-users] Re: OSG Configuration / Build

2006-08-17 Thread E. Wing
On 8/17/06, Jacob Foshee <[EMAIL PROTECTED]> wrote: I am certainly interested in pitching in. Fill me in on what needs to be done, and hopefully I'll be able to make some progress. Unfortunately I do not do any OS X development, so I don't think I'll be able to contribute too much in that area.

[osg-users] Texture mapping and News Server problem

2006-08-17 Thread Mustafa
Hi, Below summary of my code attached, I create a geometry, create a stateset and load a texture then attach this state set to the Geometry. Problem is, if I remove the code for defining texture coordinate indices then there is no change in the result. I mean with or without texture and normal ind

[osg-users] Re: OSG Configuration / Build

2006-08-17 Thread Daniel Larimer
I actually have my system configured for distributed builds across multiple Macs AND Linux machines (cross-compiling) using the normal means to setup distcc. No Xcode required. It did take much more work to setup than using Xcode. Other than that it works quite well. Dan On Aug 17, 2006,

[osg-users] Re: OSG Configuration / Build

2006-08-17 Thread E. Wing
On 8/17/06, Daniel Larimer <[EMAIL PROTECTED]> wrote: I hope that CMake will allow me to build from the command line using gnu make on OS X. Xcode should not be required. Yes, the Makefile generator is pretty solid. It's actually the default generator on OS X for CMake. The CMake authors to p

Re: [osg-users] Blender to OSG (was COLLADA plugin for OSG onSourceForge)

2006-08-17 Thread Jeremy Moles
On Thu, 2006-08-17 at 22:06 +0200, Luigi Calori wrote: > I imagine you had tried http://projects.blender.org/projects/osgexport/ > > I tested it with blender 2.4.1 and was able to export the fiat Stilo > model found at http://puudeli.zoo-gate.fi/~haba/3d/ > with her texture. > > I' ve tried y

Re: [osg-users] Re: OSG Configuration / Build

2006-08-17 Thread Mike Jackson
I use CMake on OS X independent of Xcode. It just uses "make" instead which seems to work fine. When the KDE team started moving to CMake, the folks at Kitware got real involved in helping them move to CMake. I am guessing if someone approached them stating that OSG would like to move to CMake I

[osg-users] Re: OSG Configuration / Build

2006-08-17 Thread Daniel Larimer
Try this link out for size. http://qtnode.net/wiki/Qt4_with_Xcode http://scottcollins.net/blog/2005/07/two-days-of-programming-qt-and- xcode.html I don't want to get involved with the build process decisions. As a Mac OS X user I have seen my share of unfriendly build systems. I hope that CM

[osg-users] Re: OSG Configuration / Build

2006-08-17 Thread E. Wing
I didn't know qmake could generate Xcode projects too. I've been googling for information about this, but I haven't found much. The first hit is a cryptic thread about the Xcode generator being removed from the open source version which is worrisome to me. If you can find me a good documentation

Re: [osg-users] Blender to OSG (was COLLADA plugin for OSG onSourceForge)

2006-08-17 Thread Luigi Calori
I imagine you had tried http://projects.blender.org/projects/osgexport/ I tested it with blender 2.4.1 and was able to export the fiat Stilo model found at http://puudeli.zoo-gate.fi/~haba/3d/ with her texture. I' ve tried your stopsign, but it does not show textures in blender and as wel

Re: [osg-users] OSG Configuration / Build

2006-08-17 Thread Chris Osborn
Just a few notes on my experience with CMake... While the script writing was easy to learn, I quickly found myself limited by its API. Anytime I needed a new feature, if CMake didn't support it out-of-the-box, I was out of luck :( Delta3D ended up moving to SCons since I could write normal Pyt

Re: [osg-users] OSG Configuration / Build

2006-08-17 Thread Luigi Calori
Hi Jacob, I' m more than willing to cooperate for a CMake building project for OSG I've done some work on OSG CMake building, trying to use the project at http://www.sharedreality.de/osgcmake/ for Linux building The stuff is far from being cleaned, so I' ve not dared to commit it on the osgcm

Re: [osg-users] Paging performance on Windows

2006-08-17 Thread Donald Tidrow
On Thu, 2006-08-17 at 10:33 -0700, Don Burns wrote: > > > On 8/16/06, Zach Deedler <[EMAIL PROTECTED]> wrote: > > 5) Given TRIAL4, seems like a #ifdef WIN32 problem, or > limitation in the OS > (I'm still unwilling to accept this) > > > why ? > My guess is tha

Re: [osg-users] Producer and sharing GL-contexts

2006-08-17 Thread Donald Tidrow
Bugle is another OpenGL debugger utility that some people may find useful. Don http://bugle.sourceforge.net/index.html On Wed, 2006-08-16 at 17:40 -0700, Don Burns wrote: > Hi Michel, > > I've just done a test using OpenGLDebug on this and sure enough, it > looks like there is either a bug or s

Re: Re: [osg-users] OSG Configuration / Build

2006-08-17 Thread Mike Jackson
Cmake pretty much builds cleanly any where. The CMake syntax is easy to pick up. Although there are some OS X issues (frameworks) we can certainly work around them (make plain dylibs) in the mean time. I have been able to use a single cmake file to build projects on Linux/IRIX/AIX/OSX and windows.

Re: [osg-users] need help in exporting options for models

2006-08-17 Thread Brede Johansen
Hi Abhinandan, To verify if osg sees the "floor" object you can use osgconv to convert the Flight file to ".osg" and look at it in your favorite editor. You probably need to turn off optimization to preserve the structure of the Flight file. To disable the optimization in osgconv you can set th

[osg-users] Test: no more messages received since yesterday

2006-08-17 Thread Bart Kevelham
Hi all, this is just a test. I've received no more OSG messages since yesterday and I can see in the Archives that I've missed some of them. Is anything going on with the servers?? Greets, Bart. ___ osg-users mailing list osg-users@openscenegraph.net

Re: [osg-users] OSG Configuration / Build

2006-08-17 Thread Daniel Larimer
All, I have also looked at various cross-platform solutions and must say that I have yet to find anything that works better than qmake. qmake is open source, GPL, and is included on most Linux distros by default. There are binary installers for OS X and Windows. It supports both MS V

Re: [osg-users] Paging performance on Windows

2006-08-17 Thread Don Burns
On 8/16/06, Zach Deedler <[EMAIL PROTECTED]> wrote: 5) Given TRIAL4, seems like a #ifdef WIN32 problem, or limitation in the OS(I'm still unwilling to accept this) why ? ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/

Re: [osg-users] OSG Configuration / Build

2006-08-17 Thread Don Burns
The web site is up and fine, the mailing list is now working OK, but has been down for a couple of days.  All other systems seem to be firing on all 8. -donOn 8/17/06, Jacob Foshee <[EMAIL PROTECTED]> wrote: I am certainly interested in pitching in.  Fill me in on what needs tobe done, and hopeful

[osg-users] Mailling list nap

2006-08-17 Thread Don Burns
Hi Osg-ers, A few of you noticed that the osg-user list seemed to be off-line.  Indeed, for some unknown reason, mailman decided to take a nap on the osg-users list.  Other lists continued to work OK, and the postfix mail also was fine.  After a swift kick in the butt, mailman seems to once again

[osg-users] Event handler memory leak...

2006-08-17 Thread Jeff Kershner
I have an event handler class like this:   class EventHandler : public osgGA::GUIEventHandler { public:     virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa); };   The handle function just calls the base class’ handle function…   This is ho

Re: [osg-users] Blender to OSG (was COLLADA plugin for OSG on SourceForge)

2006-08-17 Thread Jeremy Moles
On Mon, 2006-08-14 at 09:41 -0700, Mike Weiblen wrote: > Hi Jeremy, > > That would be great, thanks! Just email me a .zip (or .tgz ;-) of the tree, > I'll integrate. Well, about 2 hours after I had done the changes myself, Vincent sent me an e-mail saying he had added they changes to CVS himself

Re: [osg-users] Paging performance on Windows

2006-08-17 Thread Zach Deedler
I have tons more information I can give. I'll try to give as much as I can with out overloading: PROBLEM While moving camera through scene, the frame rate drops significantly(5Hz) for multiple seconds. (It hitches bad) SPECS 1) Processor = Intel Pentium D 3.20GHz dual core, hyper-threading

[osg-users] OSG 1.1 static build and deadcode stripping

2006-08-17 Thread Guillaume
Hello all, I have tried to build OSG 1.1 in static configuration with VC8. It worked well until I tried to link some static built plugins. If we take ive plugin It seems that the global: RegisterReaderWriterProxy g_IVEReaderWriterProxy; is deadcode stripped because there is no reference to it

Re: [osg-users] Are there any hdr files available for testing please.

2006-08-17 Thread Fábio Mierlo
Hi Quinn, this tutorial have some txts with links to hdr files. http://openscenegraph.org/osgwiki/uploads/Tutorials/HDRTutorials.zip On 8/16/06, Quinn, Gary <[EMAIL PROTECTED]> wrote: Hi All. Does anybody have any sample database(s) that use hdr files please. I modified the OSG hdr plugin

Re: [osg-users] OSG Configuration / Build

2006-08-17 Thread Jacob Foshee
I am certainly interested in pitching in. Fill me in on what needs to be done, and hopefully I'll be able to make some progress. Unfortunately I do not do any OS X development, so I don't think I'll be able to contribute too much in that area. In the meantime I'll start with the links you gave.

Re: [osg-users] Blender to OSG (was COLLADA plugin for OSG on SourceForge)

2006-08-17 Thread Vincent VIVANLOC
Jeremy Moles wrote: Well, about 2 hours after I had done the changes myself, Vincent sent me an e-mail saying he had added they changes to CVS himself; I still have a few fixes for warnings and whatnot (it's something I love about OSG and it's friends--the ability to run with warnings turned all

Re: [osg-users] Optimizer applies wrong textures

2006-08-17 Thread Joakim Simonsson
It works, but the same error occurs with old ive files. The solution is to re-convert ive files with the CVS version of osg. The ive files seems to smaller in size when converted now. If I understood it correctly, it is because it does not contain unused textures anymore? På Tue, 15 Aug 2

RE: [osg-users] Blender to OSG (was COLLADA plugin for OSG onSourceForge)

2006-08-17 Thread Ben Discoe
Here is a follow-up on my quest to find a art path that works with OSG, most recently with Blender. Although my previous conclusion that OBJ is the only format which produces correct geometry, my excitement was dimmed when i found out that Blender's OBJ export flattens all transforms, effectively

[osg-users] osgText and multiple contexts

2006-08-17 Thread Gian Lorenzetto
Hi all,   Although my move to 1.1.1rc1 has been less than I hoped (see earlier email J), the bright side is that a bug in osgText relating to multiple contexts seems to have been fixed.   This was covered in another thread, but just wanted to confirm that (at least for me) an issue rela

[osg-users] Problem moving from 1.0 to 1.1.1rc1

2006-08-17 Thread Gian Lorenzetto
Hi all,   I have an application that displays 2 or 4 separate windows (each with its own context) simultaneously. Each window contains geometry and text (via osgText). Building with 1.0 everything works fine.   I have now ported to 1.1.1rc1, making some changes to accommodate for the ch

Re: [osg-users] Multiple Texture on single Geometry

2006-08-17 Thread Don Burns
Use an osg::StateSet and osg::Texture2D.  when setting a texture attribute via stateSet->setTextureAttribute(), note that the first argument is a texture unit argument.  Simply use texture arguments 0 - 4 to apply all five of your textures. -donOn 8/15/06, Mustafa <[EMAIL PROTECTED]> wrote: Hi,  H

[osg-users] need help in exporting options for models

2006-08-17 Thread Abhinandan jain
Hi,  I am trying  to set seperate material property for a perticular node in a model  and I could do it for  turret of tank in example 8 of tutorials successfully but when  i tried to it  with my own model(Its  a  FLT model exported from maya 8) I got an debug error (I tried to change the material

Re: [osg-users] Blender to OSG (was COLLADA plugin for OSG on SourceForge)

2006-08-17 Thread Mike Weiblen
Ok. I'm in the process of packing up the COLLADA plugin from SourceForge, to be integrated into OSG core, while also shuting down the SF project. Future development will occur in OSG core. Cheers -- mew Jeremy Moles wrote: > On Mon, 2006-08-14 at 09:41 -0700, Mike Weiblen wrote: > >>Hi Jerem

Re: [osg-users] OpenSceneGraph-1.1.1 Release Candidate 1 today

2006-08-17 Thread Pete Carss
Sorry for the traffic, I fixed it. Looks like getting my build environment up and running caused a few niggles. I did a gmake clean, and all was well. A few judicious symlinks later (down to me having the nVidia driver and them not shipping GLUT) and I think I've done itstill compiling.

Re: [osg-users] Producer and sharing GL-contexts

2006-08-17 Thread Don Burns
Hi Michel, I've just done a test using OpenGLDebug on this and sure enough, it looks like there is either a bug or some error in logic as setting shareAllGLContexts(true) still causes two textures two be created.  I tested as follows:  I modified osgviewer.cpp to call Producer::RenderSurface::sh

Re: [osg-users] Producer and sharing GL-contexts

2006-08-17 Thread Don Burns
If what Robert said in this thread is true, then the same texture handle should be used for each context.  How are you testing this and coming to the conclusion that multiple handles are being used for the same texture? -donOn 8/15/06, Elk, M.G. (Michel) van <[EMAIL PROTECTED]> wrote: Hi Robert and

[osg-users] Test... please ignore!

2006-08-17 Thread Jeff Kershner
  ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

[osg-users] Making OpenThreads 64-bit clean?

2006-08-17 Thread E. Wing
For kicks, I thought I would try compiling OSG under 64-bit on OS X/gcc4. I'm currently stuck in OpenThreads. The method Thread::getProcessID() (in the pthreads backend) is giving me compiler errors about casting from '_opaque_pthread_t* to int and unsigned int. (The unsigned part looks like a mi

Re: [osg-users] OpenSceneGraph-1.1.1 Release Candidate 1 today

2006-08-17 Thread Pete Carss
This isn't strictly feedback: I'm trying to build 1.1.1 rc1 on Solaris 10 - now, I don't know my arse from my elbow with solaris (yet) - but I've got my build environment sorted out and am still get the following error: -bash-3.00$ gmake gmake[1]: Entering directory `/home/pete/Documents/

Re: [osg-users] OSG Configuration / Build

2006-08-17 Thread E. Wing
There are currently about 5 of us that I know of that are working on or interested in working on the CMake build system. All of us have been independently busy so we haven't yet organized our efforts into finishing this. Many parts have already been written, but a lot of work is needed to make the

[osg-users] Need advice on cygwin OSG build

2006-08-17 Thread Mario Valle
I'm trying to build OSG 1.1.1-rc1 on WinXP under Cygwin. Is there any advice besides the short page on the OSG site? Do you have first hand experience you want to share? Thanks for your help! mario -- Ing. Mario Valle Visualization Group

[osg-users] Consistent crash in cygwin OSG build

2006-08-17 Thread Mario Valle
I'm trying to build OSG 1.1.1-rc1 on WinXP under Cygwin. At last seems everything build correctly, but any example I try to run generates a .exe.stackdump that contains: Stack trace: Frame Function Args 0022C458 7C802532 (017C, EA60, 00A4, 0022C4A0) 0022C578 61096A1C (000

[osg-users] OSG Configuration / Build

2006-08-17 Thread Jacob Foshee
Howdy, everybody, I'd like to kick off a thread dedicated to discussing the migration of OSG to a multiplatform build too. I have seen mention of CMake already in the XCode thread. And I've talked briefly to Mike Wittman about his work on the Win64 build. I've just joined a startup company and

[osg-users] Camera woes (again)

2006-08-17 Thread Jeff Kershner
I see that there has been lots of post in the archives about how the camera should work as well as camera manipulation.  I can’t figure out the “correct” way to handle and manipulate a camera.   Is there a book, tutorial, example on the suggested way to create a camera and update a camera