Hmmm…
if
(lhs.getVertexIndices() && rhs.getVertexIndices())
{
base = lhs.getVertexIndices()->getNumElements();
merger.merge(lhs.getVertexIndices(),rhs.getVertexIndices());
}
Looks like Robert was already thinking of
this but it fell through the
Aha .. looks like the vertex indices are
not being modified to reflect the new array.
Roger
From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Roger James
Sent: 28 October 2006 21:36
To: 'osg
users'
Subject: RE: [osg-users] Problem
with osg::Optimizer MERGE_GE
Here is an even simpler test.
From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Roger James
Sent: 28 October 2006 21:36
To: 'osg
users'
Subject: RE: [osg-users] Problem
with osg::Optimizer MERGE_GEOMETRY
Oops meant to say OSG_OPTIMIZER=OFF below
not NONE.
On 10/27/06, Ulrich Hertlein <[EMAIL PROTECTED]> wrote:
Thom DeCarlo wrote:
> That might get me part-way there. But, I was hoping for a way to warn the
> end-user that his computer is running our software without hardware
> acceleration. At that point, we won't have the IDE in place.
Under X you
Oops meant to say OSG_OPTIMIZER=OFF below
not NONE.
Roger
in osgviewer with OSG_OPTIMIZER=NONE you will see that
second one has some surfaces missing.
___
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegra
I am currently looking at a problem with osg::Optimizer. I
wonder if any one can verify this problem for me.
The problem occurs when the graph being optimized contains
shared state sets. If the Optimizer has the MERGE_GEOMETRY option set then the
output graph is not correct and some sur
Hi Fernando,
I know nothing about GLUI, but perhaps the osgmovie and osgcggui
examples will give you a bit of inspiration in the way that they use
an event callback to catch mouse and keyboard events.
Robert.
On 10/27/06, Fernando Giovanini <[EMAIL PROTECTED]> wrote:
Hi all,
I trying to create
Hi Terry,
osg::CameraNode inherits from osg::CullSettings which is where its
inhertCullSettings comes from. The setInheritanceMask in CullSettings
has a bit for LOD_SCALE.
Robert.
On 10/27/06, Terry Welsh <[EMAIL PROTECTED]> wrote:
So, I'm not sure how to wire up CameraNode to do this. It ap
Antoine Rennuit schrieb:
Hello all,
I have just tried picking using a PickVisitor, which I believe is the
dedicated way to do so. When I load an osg file (the cow.osg from the
examples) I manage to have it work, but when I draw something hard coded "by
hand" (e.g. several rough segments) I don't
Fernando Giovanini schrieb:
Hi, Andreas.
But what method I can use to set the EventHandler in the sceneView?
Because in the Viewer I do this:
viewer.getEventHandlerList().push_front(new PickHandler(&viewer));
but the SceneView don't have the getEventHandlerList method.
Thanks,
Fernando.
Hi,
10 matches
Mail list logo