On Fri, 2007-02-02 at 20:27 -0500, Zach Deedler wrote:
> Hello,
>
> osg uses smart pointers. Most classes in osg are derived from
> osg::Referenced. This class prohibits you from deleting it by making
> the destructor protected. This is on purpose. This way you don't
> have to worry about del
Hello,
osg uses smart pointers. Most classes in osg are derived from
osg::Referenced. This class prohibits you from deleting it by making the
destructor protected. This is on purpose. This way you don't have to worry
about deleting objects.
There is a link for a tutorial on this, but I cann
Hello all,
I have been looking at the NPS tutorial code and also around the website and
cannot find useful mention of how to delete pointers to osg objects. The
typical delete osgBox for example produces this error: error C2248:
'osg::Box::Box' : cannot access protected member declared in clas
Hello,
I'm trying to read a .txt file in particle system which contains the grid vertices for my Emitter's placer. I searched the osgDB and couldn't find any function to read .txt file. Could anybody please help me?
Thanks a lot,
Gina
Check out all that glitters with the MSN Entertainment
Hi Robert,
I calculate the angle in one axis between the view matrix of the actual frame
and the frame before.
After that I set the viewmatrix about that angle back. Everything works but the
geometries are flickering.
Is this the wrong way to do this?
Thanks
Sascha
-Original Message-
Thanks, that's just what I was looking for. My field is not graphics, so
forgive me if I use a technical term improperly.
To restate the challenge in simple terms: Take a model of a standing person.
Place it in a scene-graph. One model (or file) of a standing person.
Now make the
Hi Robert,
I know what you mean about the TODO list growing. I'm gonna add 'drink beer
tonight and forget about TODO list' to my TODO list. I'll give that one a
high priority.
Now, that I understand how the IVE writer works, I can help out. However,
this Stencil ive writing falls low on the pr
HI Zach,
On 2/2/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
Hi Robert,
Looks like changing a class I had from
class entityNodeOsg : osg::Switch
to
class entityNodeOsg : public osg::Switch
results in the IVE writer getting farther.
Now, I get
Error writing IVE file: StateSet::write(): Unknown
Hi Robert,
Looks like changing a class I had from
class entityNodeOsg : osg::Switch
to
class entityNodeOsg : public osg::Switch
results in the IVE writer getting farther.
Now, I get
Error writing IVE file: StateSet::write(): Unknown StateAttribute: Stencil
Looks like osg::Stencil is not suppor
Hi Zach,
On 2/2/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
I tried using osg::writeNodeFile() to write out an ive file instead of an
osg file. It returns the following error:
Error writing IVE file: Uknown node in Group::write()
Is it possible to write a scene graph to an ive file?
.ive su
Hi Sascha,
On 2/2/07, Sascha Kuhn <[EMAIL PROTECTED]> wrote:
I want to disable some rotaten axis of the camera. So that I can rotation maybe
in only one or two axis with the mouse.
I handle with the viewer matrix to set the view, is there a easier way to
disable this rotaten axis?
The osgGA
Hello,
I tried using osg::writeNodeFile() to write out an ive file instead of an
osg file. It returns the following error:
Error writing IVE file: Uknown node in Group::write()
Is it possible to write a scene graph to an ive file?
Thanks.
Zach
___
hy,
I want to disable some rotaten axis of the camera. So that I can rotation maybe
in only one or two axis with the mouse.
I handle with the viewer matrix to set the view, is there a easier way to
disable this rotaten axis?
Thanks
Sascha
___
osg-us
> I do wonder about the security implications of being able to
> use plugins, and alias them to new ones with just a couple of
> simple env vars.
Help me out here, because security's not really my thing. How would using an
env var make the current situation any less secure than it already is?
As
Get the latest version of OpenThreads and build/install that.
Don
On Fri, 2007-02-02 at 12:34 -0500, Wasileski, Bryan J. wrote:
> Hi,
>
> I was building the nightly tarball from 02/01 and got the following
> build error for OSG.
>
> undefined reference to
> OpenThreads::SetProcessorAffinityOf
Hi,
I was building the nightly tarball from 02/01 and got the following
build error for OSG.
undefined reference to
OpenThreads::SetProcessorAffinityOfCurrrentThread().
I read a few notes on my search that this was corrected/updated as if
01/27. Can anyone fill me in what's happening or if th
Hi Guys,
On 2/2/07, Paul Martz <[EMAIL PROTECTED]> wrote:
Yes, I've wished this were possible for a while now, but as Robert said, no
way to do that without loading all the plugin DLLs. Only solution I could
come up with along these lines would be to have each plugin create two DLLs,
one that do
On 2/2/07, Whitfield, John M. (SED/TMI)
<[EMAIL PROTECTED]> wrote:
Classification: UNCLASSIFIED
Caveats: NONE
What I really need to do is rotate a three different angles in different
planar directions about one axis, how would I use one of those matrix
functions to do that.
To put it simpler,
Hi Tugkan,
On 2/2/07, Tugkan Calapoglu <[EMAIL PROTECTED]> wrote:
>
A small program that I wrote myself. I attached to the email.
Thanks, shame it came though inline. Are you using mozilla's mail
tool by any chance? It automatically inlines text files, which makes
it at best awkward for extr
> I was thinking of going another way. I thought that plugins
> might be found by name (i.e., osgdb_*.[dll so]) or relative
> location (i.e.,
> subdirectory) and register themselves.
Yes, I've wished this were possible for a while now, but as Robert said, no
way to do that without loading all
HI Stephan,
On 2/2/07, Stephan Kussmaul <[EMAIL PROTECTED]> wrote:
If you should need any more databases for your tests we could provide
you those. E.g. this early version of an island we are just working on.
You could also use it for presentations and any non-commercial purposes.
www.triangraph
Hi Robert,
What tool are you using to monitor and change affinity of the threads?
Its sounds something that would be useful.
A small program that I wrote myself. I attached to the email.
Also when I change the threading modes I don't see much difference in
the performance of cull and draw.
Classification: UNCLASSIFIED
Caveats: NONE
What I really need to do is rotate a three different angles in different
planar directions about one axis, how would I use one of those matrix
functions to do that.
To put it simpler, I want to rotate the x-y axis off the z, the y-z off
the x, and the
HI Tugkan,
On 2/2/07, Tugkan Calapoglu <[EMAIL PROTECTED]> wrote:
Hi Robert,
Processor affinity works in 9.3. I have a small application that lets me
set the affinity of threads from console. With that I made a test. I see
two OSG threads in ThreadPerCamera mode ( btw also in thread per context
Earlier I reported that some of the OSG examples were crashing when
running with ThreadPerCamera, there were two issues:
1) Deletion of scene graph objects in the update phase while the
graphics thread was
still using them. The rendering back end only uses C pointers to
the scene graph
for
Hi Robert,
I have seen this as well when toggling between different threading
models. Trying toggling to between SingleThreaded, ThreadPerContext
and ThreadPerCamera.
What I am seeing is that when cull and draw are happening at the same
time the times for each go up. My guess is that the core
thanks,
On 2/2/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Elekis,
There isn't a convenience function for building a single line segment,
you'll need to build it up yourself. See the osggeometry example for
guidance.
Robert.
On 2/2/07, elekis <[EMAIL PROTECTED]> wrote:
> hi all,
> I hav
Hi Elekis,
There isn't a convenience function for building a single line segment,
you'll need to build it up yourself. See the osggeometry example for
guidance.
Robert.
On 2/2/07, elekis <[EMAIL PROTECTED]> wrote:
hi all,
I have a little trouble,
I try to draw a simple segment, but I have no i
Hi Drew,
You are free to subclass from osgViewer::Viewer or just call things in
the order you want to call them - if what frame() does support what
you want you can always just call each stage separately.
As for you particular need to change the simulation time, I'd suggest
having your main loop
n 2/2/07, Whitfield, John M. (SED/TMI)
<[EMAIL PROTECTED]> wrote:
Classification: UNCLASSIFIED
Caveats: NONE
Does anyone know the meaning of the parameters being input in this and
other rotation functions?
Matrixd osg::Matrixd::rotate ( value_type angle1,
const Vec3d & axis1,
value_typ
Hi Steve,
I'm not clear on the end result you want so will only make general
suggestions. osg::Switch and osg::Sequence might be appropriate
rather than NodeMaks. Also using an osg::MatrixTransform or similar
for the animation, perhaps this is what you are already doing.
One can also do animat
Hi Ewe,
On 2/2/07, Uwe Woessner <[EMAIL PROTECTED]> wrote:
i´ve got two questions regarding the new threading model:
Is DataVariance used in any other place already or was it unused until now?
When is it safe to change a node from STATIC to DYNAMIC?
The Optimizer has been using DataVariance fo
Hi Tugkan,
On 2/2/07, Tugkan Calapoglu <[EMAIL PROTECTED]> wrote:
I played with osgviewer a little more today.
1- I have two screenshots which are taken with VSYNC enabled (85 Hz
refresh rate). Both of them are when the threding setting is
ThreadPerCamera. Normally Cull and Draw runs in paralle
Hi Robert,
BTW, is there any chance I could get access to your big town model for
testing purposes :-)
If you should need any more databases for your tests we could provide
you those. E.g. this early version of an island we are just working on.
You could also use it for presentations and any no
Cervantes Pintor Pedro schrieb:
Hi.
Thanks for your answers and I apologise for not been clear enough.
I'm using OpenProducer and OSG version 1.2 on OSX
(OpenSceneGraph-1.2-2.dmg)Currently
Currently, the pen-type is only available when a
proximity/enter/leave-event occurs, the pen-type is
Complementary info for previous email:
Intel Core 2 Duo , GF7900GTX , SuSe9.3 , NV Driver 97.46
--
Tugkan Calapoglu
VIRES Simulationstechnologie GmbH
+49.(0)8031/463641
[EMAIL PROTECTED]
___
osg-users mailing list
osg-users@openscenegraph.net
http://o
Hi,
if the memory leaked from _mesa_malloc during a glTexSubImage2D call, it seems
more likely to me that it is a Mesa bug during the discarding of the old
texture and the compositing of the new one.
Just my thoughts ;)
Alberto
El Viernes, 2 de Febrero de 2007 10:58, Panagiotis Papadakos escr
Hi Yong,
Opcode 101 is the light source record. I believe it's missing in the
new OpenFlight plugin. I'll have a look at it this weekend.
The warning message about NaN (Not a Number) values in a vertex record
has nothing todo with the opcode 101 message. I plan to add better
warning messages
Hi Robert,
i´ve got two questions regarding the new threading model:
Is DataVariance used in any other place already or was it unused until now?
When is it safe to change a node from STATIC to DYNAMIC?
Regards,
Uwe
Robert Osfield wrote:
Hi Mark,
On 2/1/07, [EMAIL PROTECTED]
<[EMAIL PROTECTED]
hi all,
I have a little trouble,
I try to draw a simple segment, but I have no idea witch is the best idea.
what I mean is I have a point A(a1,a2,a3) and a other point B(b1,b2,b3)
and I want to draw the segment AB.
is there any class who make that??or I have to construct that by myself??
thank
There seems to be a memory leak in osgText. The output of valgrind it the
following:
==4911== 2,700 bytes in 675 blocks are definitely lost in loss record 214 of
319
==4911==at 0x40234E8: malloc (vg_replace_malloc.c:207)
==4911==by 0x4B6C874: _mesa_malloc (imports.c:79)
==4911==by 0x
hi,
I use osgcluster to open a flt file. 0.97 OSG works well. But int the
latest version, flt uses OpenFlight plugin. I suffer the warning
information:
Unknown record, opcode=101 size=64
Warning: data error detected in VertexCNT::readRecord uv=nan nan
OpenFlight doesn't define that opcode, but fl
Robert Osfield wrote:
> On 2/1/07, Jeremy L. Moles <[EMAIL PROTECTED]> wrote:
>> What about moving to Subversion? Is that going to be soon after the new
>> server!? Oh happy day...
>
> Subversion is coming :-)
Very very nice! Subversion is so much nicer to work with than cvs.
Looking forward to i
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