Re: [osg-users] osgText: font aliasing issue

2007-02-06 Thread Robert Osfield
Hi Bruno, The clue to the solution is in the line: Label.get()-setFontResolution(40,40); FontResolution What you should aim for is for the FontResolution to be roughly the same as the number of pixels in size that you text will be on screen. So if you have been characters then use big

Re: [osg-users] osgText: font aliasing issue

2007-02-06 Thread Robert Osfield
On 2/6/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi Bruno, The clue to the solution is in the line: Label.get()-setFontResolution(40,40); Forgot to mention, ref_ptr is a smart pointer, you can often treat it just like a normal C pointer so the above doesn't need the get() to return a C

Re: [osg-users] Does thee OpenThreads license conflict with the OSG license?

2007-02-06 Thread Robert Osfield
On 2/5/07, Robert Osfield [EMAIL PROTECTED] wrote: Sean has given me the go ahead to update the license entries to OSGPL/WxWindows license. I'll make these changes in the CVS version of OpenThreads tonight. Ack, another late night :-| This change is now made and checked in to OpenThreads

Re: [osg-users] Does thee OpenThreads license conflict with the OSG license?

2007-02-06 Thread Robert Osfield
On 2/6/07, Brede Johansen [EMAIL PROTECTED] wrote: Hi Robert, While you're at it, could you add the OSGPL license to the new OpenFlight loader too? I gave the green light some time ago and assumed the license would appear in the source, like magic ;-). I can do that. The copyright owner

[osg-users] Names for different threading models

2007-02-06 Thread Robert Osfield
Hi All, Last week I introduced a new threading model in osgViewer::Viewer that allowed the draw thread to run in its own graphics thread, with the cull running in a parallel with this. The implementation last week had the cull running as part of the main thread, but I called it ThreadPerCamera

[osg-users] Location for half-float conversions

2007-02-06 Thread David Spilling
Dear Robert, I'm doing a fair amount of image manipulation work on RGB8, RGB16F and RGB32F images at the moment. The only tricky one to work with is the 16F, as I need half to float conversions (and backwards). Does this conversion exist already in OSG? If not, and I were to submit it, where

Re: [osg-users] Location for half-float conversions

2007-02-06 Thread Robert Osfield
Hi David, On 2/6/07, David Spilling [EMAIL PROTECTED] wrote: I'm doing a fair amount of image manipulation work on RGB8, RGB16F and RGB32F images at the moment. The only tricky one to work with is the 16F, as I need half to float conversions (and backwards). Does this conversion exist already

[osg-users] Re: Names for different threading models

2007-02-06 Thread Robert Osfield
Hi All, On 2/6/07, Robert Osfield [EMAIL PROTECTED] wrote: 1) SingleThreaded - this is an easy one ;-) 2) RenderingThreadPerContext or CullDrawThreadPerContext 3) DrawThreadPerContext 4) CullThreadPerCameraDrawThreadPerContext Does this make sense given the above? Is an long winded name

Re: [osg-users] Does thee OpenThreads license conflict with the OSG license?

2007-02-06 Thread Ravi Mathur
Great! Thanks for being so quick about this Robert (and Sean). It's nice to have a consistent license across OSG/Producer/OpenThreads since OSG/Producer always depend on OpenThreads. Sorry about adding some tension to your life though. :) Ravi On Feb 6, 2007, at 3:07 AM, Robert Osfield

Re: [osg-users] Re: Names for different threading models

2007-02-06 Thread Jean-Sebastien Guay
I really need a 4 core, 2 GPU machine... Don't we all... In my early years working, I was surprised to discover that most of the time, need is a relative term whose meaning is not dependent on your own appraisal of the situation. (If I win the lottery, I'll buy two identical machines and send

Re: [osg-users] Re: Names for different threading models

2007-02-06 Thread Paul Speed
Robert Osfield wrote: Wow, popular thread... Heheh. Thread. I think if you had a count of the number are intently reading this thread, the count would be very high. I may not have anything to contribute but I am watching with eager anticipation. Sounds very similar to stuff Don

[osg-users] Where is osgPython repository?

2007-02-06 Thread Ulrich Hertlein
Hi all, where is the osgPython repository? Is it down? moved? The only repository I found is at mescriva.okode.com but I can't even ping that host. Thanks, /ulrich ___ osg-users mailing list osg-users@openscenegraph.net

RE: [osg-users] Re: Names for different threading models

2007-02-06 Thread Zach Deedler
Hi Robert, Are the different threading models the same between windows and linux? I remember seeing that windows osg (probably producer) didn't support thread per context before. Zach -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield

RE: [osg-users] Re: Names for different threading models

2007-02-06 Thread Zach Deedler
Hi Robert, Are the different threading models the same between windows and linux? I remember seeing that windows osg (probably producer) didn't support thread per context before. Zach -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield

Re: [osg-users] Does thee OpenThreads license conflict with the OSG license?

2007-02-06 Thread Robert Osfield
On 2/6/07, Ravi Mathur [EMAIL PROTECTED] wrote: Great! Thanks for being so quick about this Robert (and Sean). It's nice to have a consistent license across OSG/Producer/OpenThreads since OSG/Producer always depend on OpenThreads. Sorry about adding some tension to your life though. :) No

Re: [osg-users] Re: Names for different threading models

2007-02-06 Thread Robert Osfield
Hi Zach, On 2/6/07, Zach Deedler [EMAIL PROTECTED] wrote: Are the different threading models the same between windows and linux? I remember seeing that windows osg (probably producer) didn't support thread per context before. All threading models are available on all platforms. In osgViewer

Re: [osg-users] Re: Names for different threading models

2007-02-06 Thread sherman wilcox
I think if you had a count of the number are intently reading this thread, the count would be very high. I may not have anything to contribute but I am watching with eager anticipation. Ditto ___ osg-users mailing list osg-users@openscenegraph.net

Re: [osg-users] Where is osgPython repository?

2007-02-06 Thread Miguel Escriva
Hi! osgPython repository has been moved to another server ( mescriva.codemaniacs.com) svn co http://mescriva.codemaniacs.com/svn/osgPython/trunk Greets, Miguel 2007/2/6, Ulrich Hertlein [EMAIL PROTECTED]: Hi all, where is the osgPython repository? Is it down? moved? The only repository I

Re: [osg-users] output arguments in osgPython

2007-02-06 Thread Miguel Escriva
Hi Matthew! Tanks for report me this bug! I'll try to fix this next week. I'm very busy this week! Greets, Miguel 2007/2/5, Matthew Koichi Grimes [EMAIL PROTECTED]: In osgPython, how can I call those methods which take output arguments by reference in C++? For example, I'd like to get the

[osg-users] Getting Orthoginal View working

2007-02-06 Thread Rogers, Shane
Hello, I am currently working with osg 0.9.9 and I am running into some difficulties. First off I am trying to set up an orthoginal view. I found in the osgMatrixd library a function called makeOrtho. This function calls for a left, right, bottom, top, znear and zfar. Does this function

[osg-users] Updating My Translation with mouse Coordinates

2007-02-06 Thread Rogers, Shane
Hello, I am helping to develop a 3DViewer to view pcbdesigns in 3D we are using OSG 0.9.9. I am having some troubles getting new x and y coordinates to translate my view with. Basically I am trying to set up a zoom and when you click on a part in the design you zoom in by 25% of the distance.

RE: [osg-users] Getting Orthoginal View working

2007-02-06 Thread Paul Martz
I won't be too much help because it's been a LONG time since I've used 0.9.9 and most of what I'm doing today uses osgViewer in current CVS. But I can tell you that trying to create an ortho view by setting the TrackBall manipulator matrix is the wrong approach. If you're using osgProducer and

[osg-users] bumpmapping

2007-02-06 Thread unseal
Hi. I have a problem with osgFX::BumpMapping I use object from .osg file. Loading via osgDB::readNodeFile is OK. I do something like this: osgFX::BumpMapping* bumping = new osgFX::BumpMapping(); bumping-setLightNumber(1); osg::Image* normalMapImage = new

[osg-users] My RemoveChild doesn't work

2007-02-06 Thread elekis
hi all, I made a class who have to draw a simple line (see below) but I don't know why when I delete CLine class, the line is always visible (but the class is well deleted) I put the code of the class. ++ class CLine{ private:

Re: [osg-users] Re: GraphicsWindowWin32 is here! :-)

2007-02-06 Thread Drew Whitehouse
Hi Andre, I just downloaded your latest update via cvs and the keyboard support is now working. Thanks for your excellent work ! -Drew On 2/6/07, André Garneau [EMAIL PROTECTED] wrote: Hi Drew, The value 16 is VK_SHIFT, the virtual key code for the SHIFT key. Since Windows does not

[osg-users] SimpleViewer: shared contexts?

2007-02-06 Thread E. Wing
So I thought I would try supporting shared contexts with SimpleViewerCocoa. But the SimpleViewer API seems to discourage this as the SimpleViewer constructor automatically increments the contextID. Currently, my workaround looks like this: simpleViewer = new osgViewer::SimpleViewer;