I know how to get wireframe. I want it drawn in red. The sphere has a red
texture but is drawn as black when I turn on wireframe. How do I get it to
draw in red?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
Sent: Saturday, March 17, 200
That should be Turn Off
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
Sent: Saturday, March 17, 2007 4:25 PM
To: 'osg users'
Subject: RE: [osg-users] Wireframe Rendering
Turn Lighting and Texture in the state set when you want wire f
I made a quick serch on it but I couldn't find any relevant results, does
anyone know any dotNet wrapper for OSG?
--
Calin Negru
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Turn Lighting and Texture in the state set when you want wire frame
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : Gordon3dBrit
MSN IM: [EMAIL PROTECTED]
Website : www.3dscenegraph.com
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I'm rendering a red textured sphere in wireframe using a StateSet and
PolygonMode::LINE but the wireframe lines are all black. How do I render
them in red?
Thanks,
-Noah
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> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Robert Osfield
> Sent: 17 March 2007 12:12
> To: osg users
> Subject: Re: [osg-users] Problem with osg::GraphicsContext
> whenRenderStage::RunCameraSetup falls back to PIXEL_BUFFER_RTT
>
> HI
Hi guys,
I'm trying to figure out the point rendering example. I have written
my own reader/writer class for my point files, and I would like to
view them with point sprites (osgpoints example).
What I'm coming across is that the alpha blending from the spite
happens in the order that I've added
but where?
2007/3/13, Adrian Egli <[EMAIL PROTECTED]>:
have a look at www.humus.ca , my you will find more information about lens
far
2007/3/12, Ivan Bolčina <[EMAIL PROTECTED] >:
>
> Hi.
>
> I am looking for lens flare effect. Any suggestions?
>
> Bye and thanks,
> ivan
>
> __
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Robert Osfield wrote:
> Hi Ofir,
>
> The plugins that the OSG can use to read wrl require external
> depedencies so arn't compiled by default.
>
> You either need to use Inventor plugin based on Coin, or the libVRML
> based plugin checked into the Su
I am trying to find the KMZCleanup it seems to disappeared from SourceForge
any one know where it is?
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I don't really have much to add on over-coming the 4GB limit as this
is OS or standards library constrained.
One thing I have considered is rather than fighting the limit is just
to respect it and add support for chaining osga files. While I have
considered it as a possible solution I haven't do
Thanks, this will be helpful.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alan Harris
Sent: Friday, March 16, 2007 7:38 PM
To: osg users
Subject: Re: [osg-users] Overcoming osga 4GB limit ?
Hi
It doesn't cure the limit problem, but when I was having cr
Hi Glenn,
On 3/14/07, Glenn Waldron <[EMAIL PROTECTED]> wrote:
Don't give up! I for one am very interested in seeing where this research
leads you. One observation is that "check for enough time" in the draw{}
block does use the osg::Timer, which uses QueryPerformanceCounter on
Windows, which ha
HI Scott,
I can't know what the particle effect isn't working. The best I can
recommend studying the osgparticleeffect example.
Robert.
On 3/16/07, May, Scott <[EMAIL PROTECTED]> wrote:
Hello once more,
I'm still learning like all of us and have been able to get
SmokeTrailEffect to wo
Hi Ofir,
The plugins that the OSG can use to read wrl require external
depedencies so arn't compiled by default.
You either need to use Inventor plugin based on Coin, or the libVRML
based plugin checked into the Subversion version of the OSG.
Robert.
On 3/17/07, Ofir Ofir <[EMAIL PROTECTED]> w
HI Roger,
Have you look at the latest version of the OSG in SVN? I vaguely
recall coming across such an issue in dev of osgVIewer in that it
doesn't yet provide support for pbuffers, so will have to fallback to
frame buffer.
Robert.
On 3/16/07, Roger James <[EMAIL PROTECTED]> wrote:
I have a
GUIEventAdapter::setWidowRectangle.
On 3/16/07, Qasim Mumtaz <[EMAIL PROTECTED]> wrote:
On web site of osg, osgGA::GUIEventAdapter has functions setXmin() and
setXmax(). But into the project file they are missing. Is there any way I
can set my x coordinates from
x min=-1, x max=1 , to x min=0,
Hi Tristan,
The error that the OSG is emitting couldn't be more direct - the
extension required to support ALPHA_MAX isn't support by your OpenGL
driver.
Do a glxinfo to see what is supported. If what you want to do isn't
support then you'll need to go off and find another route to doing
what y
Hello!
I have tons of wrl files I would like to use as 3D models, but I can't get
osgDB::readNodeFile to read them. I found lots of sites telling me that
there is a plugin enabling me to read those, but I couldn't find the .dll
file that is actually the plugin.
Can anyone please send me the link
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