Hello.
 
I am using the IntersectVisitor function to find an intersection with a
specific object in a scene. 
The object is moving and the ray definitely hits the object, but the
IntersectVisitor returns a no hit.
When doing the same but the object is static there is a hit.
I suspected it concerned bounding spheres computation, and when I
printed the center of the bounding sphere, I saw that it doesn't change.
I tried to call the compute bound function or the dirty() one and then
getBound() with no help.I even check that the entry dataVarience is
dynamic .
I am using the DofTtransform class to move the objects.
 
Thanks 
 
  Liav.
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