Hello. I am using the IntersectVisitor function to find an intersection with a specific object in a scene. The object is moving and the ray definitely hits the object, but the IntersectVisitor returns a no hit. When doing the same but the object is static there is a hit. I suspected it concerned bounding spheres computation, and when I printed the center of the bounding sphere, I saw that it doesn't change. I tried to call the compute bound function or the dirty() one and then getBound() with no help.I even check that the entry dataVarience is dynamic . I am using the DofTtransform class to move the objects. Thanks Liav.
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