am missing.
I am on v1.2.
--
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Alan Harris
ReSoft Ltd
Cornwallis, Burycroft Road
Hook Norton
Banbury, OX15 5PR, UK
Tel: +44 (0) 1608 730707
Email: [EMAIL PROTECTED]
Web: www.resoft.co.uk
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to the limit GL_MAX_TEXTURE_UNITS or
something more subtle that I am missing.
I am on v1.2.
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Alan Harris
ReSoft Ltd
Cornwallis, Burycroft Road
Hook Norton
Banbury, OX15 5PR, UK
Tel: +44 (0) 1608 730707
Email: [EMAIL PROTECTED]
Web: www.resoft.co.uk
are
zero at the top left and specified positive downward while the north
south axis of the grid system is positive upwards. Also the top left
pixel co-ordinates are the centre of the pixel and not its top and left
edge.
Regards
Alan Harris
Emmanuel Roche wrote:
Hello,
I'm trying to build an high
intersection tests.
Regards
Alan Harris
sherman wilcox wrote:
Since I didn't get any replies the first time around, I'd like to
offer a possible solution.
What if the main visualization app sent queries (TCP/IP, IPC, etc.) to
another process which performed all the intersection tests.
Admittedly
I needed to stop pages unloading while I interacted with the GUI and
after a tip from Robert used:
DatabasePager-setExpiryDelay(6.0); // 10 minute delay
which will help you keep the pages loaded, although they will not be
loaded until first needed.
Cheers
Alan Harris
Robert
for versioning
filenames, something that kinda complicates this is the GNU convention
of using ABI numbers rather than version numbers. I am also thinking
above naming the installed osgPlugins lib directory by the version
number too.
Robert.
On 5/18/07, Alan Harris [EMAIL PROTECTED] wrote:
Robert
the accuracy of this, that Vista has
some form of Direct X software emulation of OpenGL. I would expect that
graphics card drivers would override this situation. Does anyone know
more about it?
Regards
Alan Harris
sherman wilcox wrote:
OSG and Vista 64
Hello everyone, sorry to bring this up
not have
experience of other systems.
Regards
Alan Harris
Robert Osfield wrote:
Hi All,
I have exchanged emails with Paul Martz about getting 2.0 out in time
for his publishing on the Quick Start Guide, should be out in the
first week of June with a final draft before this.
So this gives 2-3
is happening. Therefore is there a simple way
of ensuring that culling does not occur on objects within, say, a
specified distance of the viewer.
Regards
Alan Harris
Robert Osfield wrote:
Hi Alan,
On 4/16/07, Alan Harris [EMAIL PROTECTED] wrote:
Out of interest, when on a terrain (view height
Thanks everyone for the input - it looks like the large M90 will be the
one (I'll just have to get fit).
Alan Harris
Pete Carss wrote:
Its worth keeping an eye on http://www.europc.co.uk - they often have
M90s and M70s at huge discounts - their Precision workstations are
cheap too. I got one
this rectangle is sometimes culled although part of it is visible.
Regards
Alan Harris
Robert Osfield wrote:
Hi Gert,
I presume these data is a geocentric databases, i..e it has the
curvature of the earth built into it. For geocentric databases osgdem
use the osg::ClusterCullingCallback to cull
written /
total number of nodes to write) was more linear.
Regards
Alan Harris
Weitz, Andrew C. wrote:
Hi Robert,
That is actually the path I plan to take. After the destination graph
is computed, I traverse the quad map (like you do in
_buildDestination()) to determine the processing steps. Now
some messages but some people seem to have no problem.
Thanks for any help
Alan Harris
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osgdem and I understand the
intent is to do away with GDAL. If so then please allow the use of World
files with the new system.
Regards
Alan Harris
AgustÃn Trujillo wrote:
Hi guys:
I'm using gdal-132 and osgdem (OSG1.2) to build a 2x2 texture mosaic,
using:
osgdem --xx 1 --yy 1 -d
Robert
Thanks, I misunderstood the removal of GDAL.
Alan
Robert Osfield wrote:
Hi Alan,
On 4/3/07, Alan Harris [EMAIL PROTECTED] wrote:
I assume it is generally known - but just in case...
GDAL uses World files if available for the geo-referencing of images. It
will use a default file
the
time before tiles are unloaded while you have stopped frame updating.
Another route would be to dispatch update and cull traversals but not
draw.
Robert.
On 3/21/07, Alan Harris [EMAIL PROTECTED] wrote:
Hi
I expect this has been covered before but I could find a simlilar
question.
I am stopping
the hi-res pages again.
Is there a simple way of stopping the database changing the active pages
when not refreshing the screen?
Thanks
Alan Harris
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Hi
It also leads one into the possibility of halting a database build and
re-starting later. Something I have thought about but not yet implemented.
Cheers
Alan Harris
Wojciech Lewandowski wrote:
Thanks, this will be helpful.
-Original Message-
From: [EMAIL PROTECTED]
[mailto
(position, size, writeFunctor._filename);
// ensure output file is correct to this point
writeIndexBlocks();
_output.flush();
}
The lack of index writes otherwise makes the database pretty useless
after a crash.
Cheers
Alan Harris
Zach Deedler wrote:
Hi Wojtek,
The limit for a process
to a suitable shade of green removed (or at least hid) all of the edge
artifacts.
Alan Harris
Zach Deedler wrote:
Hi Robert,
Just modifying the texture to have 0 or 1 alpha values didn't work.
Also, I looked at this same tree using VTree (a graphics API), and it
doesn't have the same
Robert Osfield wrote:
2) My recent submission on osgTerrain building in specific support for
vector data sets should be considered. I should be stronger and say that
height data by default should be considered as vector rather than
raster. The majority of height data from various agencies
means that, by
comparing the DestinationFile structure with the files already in the
database, it would be feasible to re-start a database creation from the
point where it failed.
It also allows repair of a database with re-generating the whole thing.
--
Regards
Alan Harris
ReSoft Ltd
Hi Wojtek
I believe osgdem already accepts a folder as opposed to a file name and
processes all the files in the folder (function processFile()).
Cheers
Alan
Wojciech Lewandowski wrote:
Thanks, I will do it if there is no other option. I hoped that maybe
GDAL has undocumented support for
:
osgUniverse
osgGalaxy
osgConstellation
osgOrionor other star / constellation
osgAndomeda
Scientist links:
osgCopernicus
osgGalileo
osgNewton
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Alan Harris
ReSoft Ltd
Cornwallis, Burycroft Road
Hook Norton
Banbury, OX15 5PR, UK
Neil and Robert
Sounds interesting - did you implement or modify the equivalent write
callback for encryption.
However, I am not sure if osgDB is the appropriate place. For example,
as far as I can see osgTerrain / DataSet does not route through osgDB. I
therefore chose to implement the
implemented within the Archive class so that any derived archive could
have the facility.
If any of these are yes I will create a submission.
--
Regards
Alan Harris
ReSoft Ltd
Cornwallis, Burycroft Road
Hook Norton
Banbury, OX15 5PR, UK
Tel: +44 (0) 1608 730707
Email: [EMAIL PROTECTED]
Web
.
Does anyone know if this results from osg or from gdal and is there a
flag anywhere to stop it happening?
--
Regards
Alan Harris
ReSoft Ltd
Cornwallis, Burycroft Road
Hook Norton
Banbury, OX15 5PR, UK
Tel: +44 (0) 1608 730707
Email: [EMAIL PROTECTED]
Web: www.resoft.co.uk
/07, Alan Harris [EMAIL PROTECTED] wrote:
I am loading 2 textures into osgdem - one overlays the other.
However, black in the overlay texture s interpreted as transparent. I
initially thought this was my image but it has been checked using a
paletted bmp image.
Changing the black palette colour
Robert
I found the black transpaency setting thanks. I also noted an error just
before in line 818 in DataSet.cpp which reads:
if (sourceColumnPtr[3]!=255)
and should be
if (sourceColumnPtr[3]==255)
--
Regards
Alan Harris
ReSoft Ltd
Cornwallis, Burycroft Road
Hook Norton
Banbury, OX15 5PR
Neil
You have raised a question that I am interested in - although from a
different angle.
I have permission to include a proprietory high-res aerial photo in a
landscape demo providing I encrypt the data in some way so that others
cannot use it outside the demo. As I would need to use the
they are ref_ptr. Using
std::list::clear() has the same effect.
I am using VS7 and MFC, which I expect are the culprits. Has anyone else
experienced this or am I missing something?
Any help would be appreciated.
--
Regards
Alan Harris
ReSoft Ltd
Cornwallis, Burycroft Road
Hook Norton
Banbury, OX15
then perhaps there is memory
corruption elsewhere which is screwing up the event queue data. Or
perhaps mixing VS compile options could be to blame.
Robert.
On 1/23/07, Alan Harris [EMAIL PROTECTED] wrote:
I have tried to use an identical process to the osgProducer Viewer class
(version 1.2
Robert
Thanks - I'll go searching
Alan
Robert Osfield wrote:
On 1/23/07, Robert Osfield [EMAIL PROTECTED] wrote:
I recall too much changed with GUIEventAdapter and EventQueue between
1.0 and 1.2,
Typo alert... should read I *don't* recall...
;-)
Robert
!
Regards
Alan
Robert Osfield wrote:
HI Alan,
On 1/19/07, Alan Harris [EMAIL PROTECTED] wrote:
All I would emphasize is that regardless of which point of view one
chooses, there is some inconsistency within the archive reader. However,
please do not bother doing anything about it because
Robert
Thanks for the tips. I hadn't appreciated that I could get a filename index.
Cheers
Alan
Robert Osfield wrote:
Hi Alan,
On 1/20/07, Alan Harris [EMAIL PROTECTED] wrote:
Thanks for the detailed explanation. I will have to be careful though.
It is not the programming side that would
Alan,
On 1/18/07, Alan Harris [EMAIL PROTECTED] wrote:
My archive (*.osga) file displays fine using osgviewer, but only the top
level is shown if renamed to *.OSGA (i.e. capitals).
I could not find anything in the archives about this. I know unix can be
picky about case in file names, but Windows
it is a minor point
and does not have a direct bearing on my work.
Regards
Alan
Robert Osfield wrote:
Hi Alan,
On 1/19/07, Alan Harris [EMAIL PROTECTED] wrote:
I realise what is happening. There must be an internal string
comparison, which is case sensitive, when trying to load the sub-tiles
sense).
--
Regards
Alan Harris
ReSoft Ltd
Cornwallis, Burycroft Road
Hook Norton
Banbury, OX15 5PR, UK
Tel: +44 (0) 1608 730707
Email: [EMAIL PROTECTED]
Web: www.resoft.co.uk
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would be used.
Anu help with this would be appreciated.
--
Regards
Alan Harris
ReSoft Ltd
Cornwallis, Burycroft Road
Hook Norton
Banbury, OX15 5PR, UK
Tel: +44 (0) 1608 730707
Email: [EMAIL PROTECTED]
Web: www.resoft.co.uk
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www.freesearch.co.uk/dictionary implies that one 'l' might be a US usage!
Alan Harris
Paul Martz wrote:
Well, our current (unchanged) code uses both spellings; we should at least
be consistent.
I'm willing to go with Google. If I search on define: tessellate, I get
results. If I search
I have not been able to find one, but is there a list of critical
changes in osg as it moved from 1.0 to 1.1 to 1.2.?
By critical changes I mean ones that will break an application unless
application modifications are made.
--
Regards
Alan Harris
ReSoft Ltd
Cornwallis, Burycroft Road
Hook
);
The last call to set the VisualChooser must occur before realisation of
the surface and has no effect after.
Is it possible to change the anti-aliasing level subsequent to
realisation and if so how would I do it?
Thanks for any help.
Cheers
Alan Harris
ReSoft Ltd
7 Church Lane
Flitton
Robert
Thanks. I understand a little more now.
Cheers
Alan
Robert Osfield wrote:
Hi Alan,
On 9/8/06, Alan
Harris [EMAIL PROTECTED]
wrote:
Thanks - using the correct
node did the trick.
I am, however, completely baffled by the coordinates for the TexGen.
glTexGen
. The house and strip illustrate the difference. I aasume
that it is because I use ortho projection to maintain the shape on the
terrain.
Thanks.
--
Regards
Alan Harris
ReSoft Ltd
7 Church Lane
Flitton
BEDFORD, MK45 5EL, UK
Tel: +44 (0) 1525 862616
Email: [EMAIL PROTECTED]
Web: www.resoft.co.uk
- but since the solution might be comming you can
move on to other work in the meantime.
Robert.
On 9/8/06, Alan
Harris [EMAIL PROTECTED]
wrote:
I
have been trying to use a TexGen to create a ground level shadow
texture for a forest. The forests will eventually be defined by polygons
of the strip to
the landscape. The house and strip illustrate the difference. I aasume
that it is because I use ortho projection to maintain the shape on the
terrain.
Thanks.
--
Regards
Alan Harris
ReSoft Ltd
7 Church Lane
Flitton
BEDFORD, MK45 5EL, UK
Tel: +44 (0) 1525
I am a niaive and new user of STL so apologise if this is known by all.
I had problems with a DLL I created returning std::string, and found
that they generally had to be passed as const to fix the problem. I
have found no specification anywhere that const strings have to be used
- but I have
://www.openscenegraph.org/
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Alan Harris
ReSoft Ltd
7 Church Lane
Flitton
BEDFORD, MK45 5EL, UK
Tel: +44 (0) 1525 862616
Email: [EMAIL PROTECTED]
Web: www.resoft.co.uk
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!_CxxThrowException()
msvcr71.dll!_heap_alloc()
Any help would be appreciated.
Thanks
--
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Alan Harris
ReSoft Ltd
7 Church Lane
Flitton
BEDFORD, MK45 5EL, UK
Tel: +44 (0) 1525 862616
Email: [EMAIL PROTECTED]
Web: www.resoft.co.uk
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Thanks - that sorted it.
Alan
Mustafa wrote:
Hi
Set Enable Run-Time type info to Yes/GR
in the project properties under
C/C++ - Language page
Send instant messages to your online friends http://uk.messenger.yahoo.com
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Thanks Robert
I agree if they are only called once then the static variables will not
be a problem.
Thanks also for the tip on cleaning up OpenGL statics.
Alan
Robert Osfield wrote:
HI Alan,
On 6/11/06, Alan Harris [EMAIL PROTECTED] wrote:
I think the more important issue is memory
from
one to other you have the conversion in place.
Robert.
On 6/10/06, Alan Harris [EMAIL PROTECTED] wrote:
Hi
Either I am using GUIActionAdapter::requestWarpPointer() wrong or there
is a problem in that y needs to be specified top-down.
The standard function is :
WFKeyboardMouseCallback* kbmcb
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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alan Harris
needs to be provided.
I hope this makes sense and, more importantly, is correct!
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Alan Harris
ReSoft Ltd
7 Church Lane
Flitton
BEDFORD, MK45 5EL, UK
Tel: +44 (0) 1525 862616
Email: [EMAIL PROTECTED]
Web: www.resoft.co.uk
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