Chris Osborn wrote:
I certainly understand the benefits of being able to seamlessly
regenerate project files. My frown my mostly a reflection of what the
faces of the rest of my team looked like when I told them they had to
modify a CMakeLists.txt instead of using the Visual Studio project
s
Luigi Calori wrote:
Sorry for the delay in response, but today I' ve been almost ot of
office.
E. Wing wrote:
For example, a GIF library may not be installed on the system. We need
to know not to build the osgdb gif plugin.
almost done, the problem is wetehe ro notify the user or not: I' m
Brandon J. Van Every wrote:
Chris Osborn wrote:
>And just in case everyone didn't already know, MS VisualStudio projects
>generated with CMake still use CMake under the hood. So users wanting to
>compile the OSG would always need CMake installed somewhere. It would be
>nice i
E. Wing wrote:
Only Robert and Don have access. But I think we need to write it as it
were going to be committed because it is easy to start using relative
paths within scripts and if the layout changes, that will have to be
fixed. If we can agree to a stable layout, then we could request
gettin
Brandon J. Van Every wrote:
Chris Osborn wrote:
>And just in case everyone didn't already know, MS VisualStudio projects
>generated with CMake still use CMake under the hood. So users wanting to
>compile the OSG would always need CMake installed somewhere. It would be
>nice i
Mike Jackson wrote:
Personally, I have switched from Xcode to CMake/Eclipse for my C++ dev.
CMake with Eclipse? Just using CMake from the command line to generate
the makefiles, then having Eclipse do whatever somehow? I just don't
recall any integration between CMake and Eclipse. That was
Jacob Foshee wrote:
I'll also join the CMake listserv, since, yes, documentation is
definitely lacking.
It's the worst thing about CMake. The problem is, nobody has any time
to do anything about it, whether at Kitware or other open source
contributors. I think documentation must inevitably
Robert Osfield wrote:
One thing that does slightly bother me is the yet another script
language syndrome. Is there a reason why they dind't adopt Python or Lua?
Python is easily dismissed as a large external language dependency.
Many people feel it is desireable to avoid additional depende
Mike Jackson wrote:
http://openscenegraph.org/archiver/osg-users/2006-August/0590.html
is the beginning of the relevant thread.
Chris Osborn wrote:
>While the script writing was easy to learn, I quickly found myself
>limited by its API. Anytime I needed a new feature, if CMake didn't
>support
Hi,
I was told that some people are interested in CMake builds for OSG. I
tried to search your archives about this using Google, but it seems like
a noarchive option must be set for all posts in 2006 or something. I
don't have labor to contribute to such a project, but I can answer
question
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