).
A breakpoint at LightPointRecords.cpp line 78 might also be illuminating
(excuse the pun) then step through the code if that breakpoint gets hit.
-Paul
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian R Hill
Sent: Thursday, February 22, 2007 10:47 AM
To: osg users
are indexing into an empty palette. I'm not sure what
the OSG OpenFlight plugin does in that case, but I imagine it ain't
pretty. :-)
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian R Hill
Sent
Paul,
Unfortunately I'm only at version 1.1 :(
Here's the test case I put together for the light point appearance pool in
PaletteRecords.cpp:
Brian
#if 1
// check if parent pool overrides and that the pool exists
if (document.getLightPointAppearancePoolParent())
{
Folks,
Light points in external references aren't being loaded.
When I load the individual files the light points are fine. When I load
them as external references in another file the lightpointnodes are
created but they are empty (zero light points).
Any ideas?
Thanks,
Brian
Folks,
Clarification: These are Creator 2.5.1 files (OpenFlight 15.7)
Light points in external references aren't being loaded.
When I load the individual files the light points are fine. When I load
them as external references in another file the lightpointnodes are
created but they are
I had to do it this way:
viewer.getCullSettings().setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR);
Brian
Hi Brede,
Works for me.
Thanks,
Brian
Brede Johansen
[EMAIL PROTECTED]
Sent by: [EMAIL PROTECTED]
10/06/2006 09:39 AM
Please respond to
osg users osg-users@openscenegraph.net
To
osg users osg-users@openscenegraph.net
cc
Subject
Re: [osg-users] OpenFlight Loader Discarding
Folks,
I just upgraded from OSG 0.9.7 to 1.1.0
and found that the new OpenFlight loader is discarding materials defined
for geometry that has lighting turned off. Our application uses the materials
and toggles the lighting on/off through runtime controls and we have a
large number of legacy flt
My ati mobility 9700 has horrible performance
with when using smoothed points (GL_POINT_SMOOTH).
Brian
This is a