I think you need just follow this steps:
http://www.mingw.org/mingwfaq.shtml#faq-msvcdll
Try that:
gcc -o testmain testmain.c osg.lib
On 7/16/07, Renan Mendes <[EMAIL PROTECTED]> wrote:
Hi,
I was wondering about how to compile the OSG library to use it with Dev C++.
Anyone?
Thanks.
Renan
On 7/4/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
As Wojciech suggests if you place your source data in the same
coordinate frame as your final database then osgdem won't need to
reproject so won't create the temporary files.
Can you use the generated temporary file as input texture?
Sorr
Hi,
I'm using osg 2.0.0 and when I use FadeText with Backdrop
it don't fade the shadow.
Follow a screenshot:
http://stackedboxes.org/~fmierlo/OSG/fadetext_backdrop.jpg
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Try to run glxinfo and glxgears and see what happen.
On 4/29/07, wang Juefu <[EMAIL PROTECTED]> wrote:
Hi there,
I just installed OSG on my Fedora Linux. I tried to
run some examples, but they always stopped with a
warning as:
enderSurface::realize() :0.0 has no GLX extension.
Does that mean
Try to disable the stereo configuration for games (DirectX) and
only leave enabled stereo configurantion in OpenGL.
On 4/4/07, Drew Whitehouse <[EMAIL PROTECTED]> wrote:
Hi all,
Just wondering if anyone else is seeing this. I'm trying to achieve
quad buffer stereo, but I'm getting this error af
Is the CLONE mode set?
QUAD_BUFFER will only work with Quadro boards.
For ANAGLYPHIC only one projector is need.
On 3/15/07, Alberto Luaces <[EMAIL PROTECTED]> wrote:
Hello,
I wanted to set a stereo display configuration for a projector (only one view,
stereo). I have a dual head DVI graphics
to Producer::Camera.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Fábio Mierlo
Sent: Tuesday, December 26, 2006 4:01 AM
To: osg users
Subject: Re: [osg-users] osg vertical synchronization
I can't check this now, but in osgviewer you can turn
I can't check this now, but in osgviewer you can turn it on or off
by hitting the "v" key.
On 12/25/06, Yanling Liu <[EMAIL PROTECTED]> wrote:
please turn it off in your graphics driver. As far as I know osg has nothing
to do with vertical synchronization. Correct me if I am wrong.
On 12/24/06,
Thanks Robert, but I'm asking because I was passing
WX_GL_STEREO to wx and I setup DisplaySettings
in the SceneView for use stereo and don't have success.
Anaglyph work well, QUAD_BUFFER doesn't work.
On 12/12/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Fábio,
On 1
Does any one success in run OGS+wxGTK without Producer in stereo mode?
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On 11/10/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Cool, could you post a glxinfo snapshot to show what extensions are
already in the driver?
Maybe it can help ;-)
http://www.delphi3d.net/hardware/viewreport.php?report=1631
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On 10/10/06, Anders Backman <[EMAIL PROTECTED]> wrote:
I said in the beginning we had some issues with the thought of having to do
explicit clustering, but now with Quad DualCore, multiGPU machines, who
needs clustering?
Who doesn't have it? ;-)
__
Hi Quinn,
this tutorial have some txts with links to hdr files.
http://openscenegraph.org/osgwiki/uploads/Tutorials/HDRTutorials.zip
On 8/16/06, Quinn, Gary <[EMAIL PROTECTED]> wrote:
Hi All.
Does anybody have any sample database(s) that use hdr files please.
I modified the OSG hdr plugin
A game performance view of Nvidia and ATI Linux driver:
http://www.tomshardware.com/2006/07/12/geforce_and_radeon_take_on_linux/index.html
--
fabio.m
"Nem tudo que é bonito cheira bem."
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