a new texture object.
In theory the OSG could be updated to support this. I'm very busy so
can't go off investigating this.
I would say in general resizing FBO's and associated texture objects
isn't something that I would recommend for real-time apps, witth or
without OSG su
27;s ok.
Now, if I try to change texture size while rendering
BackFaceTexture->setTextureSize(render_width, render_height); -- not working
BackFace_camNode->setViewport(0,0,render_width, render_height); -- seems to
work
(reattaching it makes no difference¨here)
nothing happens.