Adrian,
As suggested by Paul, simply adding #include does the trick. I
think the std::find function does exactly what you inlined as a workaround
:)
Thibault
On 7/6/07, Adrian Egli <[EMAIL PROTECTED]> wrote:
i did a work around fix
2007/7/6, Serge Lages <[EMAIL PROTECTED]>:
>
> Same prob
Hi Himar
Just to comment your legal stuff:
On 6/26/07, Himar Carmona <[EMAIL PROTECTED]> wrote:
That's why i did a comment about it. There is no problem to publish the
modifications under OSGPL. If i understood the license
terms correctly (i'm a programmer, not a lawyer and never woriki
Hi Fernando
On 6/26/07, Fernando Giovanini <[EMAIL PROTECTED]> wrote:
Hello all,
I would like to know how can I animate (what class I have to use, how I
use those classes) an object like a Sphere ou a Cube.
I just need to make those objects rotate, translate and chage de fps rate.
You'll
Hi everybody,
I've just been hit by a nasty problem with OSG and wxWidgets. I have several
gl windows on different panes of a notebook, thus some of them are shown
while some of them are hidden. Those panes are shown/hidden on an
unpredictable basis because the user himself can select a tab, or d
Hi Jansen, osg-users
I have finally figured out how to upload zips to the wiki, so I thought it
would be better to make my application available to everyone. You can
download it at :
http://www.openscenegraph.com/osgwiki/pmwiki.php/Community/WindowingToolkits.
It supports osg 2.0, wxWidgets 2.8.
Hi Luigi, Robert
On 6/19/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Luigi,
> 2)My WXwidgets installation does not define GetUnicodeKey method for
> wxKeyEvent, so , in order to compile, I have to change
> -->#if 1<--to -->#if 0<-- in lines 164 and 177 to make it
compile.
>
I
Hi Mark
On 6/8/07, Mark Hurry <[EMAIL PROTECTED]> wrote:
Hi,
I need some advice on whether it is possible to switch nodes on and off
within an instanced model on the fly
1) The model is loaded only once but is instanced a number of times
2) Each instance of the model may req
On 6/4/07, hhh_hao <[EMAIL PROTECTED]> wrote:
Hi,
Following is my code:
osg::Image *image =osgDB::readImageFile("test.png");
osgDB::writeImageFile(*image,std::string("test.bmp"));
then I find test.bmp is uncorrectly displayed, is this the bug?
Attached document is the two files.
The BMP file
On 6/1/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
On 6/1/07, Charles Cosse <[EMAIL PROTECTED]> wrote:
> Regarding the independent window updates, couldn't you just
short-circuit
> the node traversals of the windows you don't want updated via some flag
at
> the toplevel NodeCallback of the cor
Hi
On 5/24/07, GMD GammerMaxyandex.ru <[EMAIL PROTECTED]> wrote:
I need data compile first after scene load before visualisation. Otherwise
FPS drops down a lot at first visualisation. After that everything is all
wright.
How can I correct(fix) it? There are not such problems in the version
osg
Hi Mark
On 5/23/07, Mark Hurry <[EMAIL PROTECTED]> wrote:
Hi Ulrich,
Thanks for the advice, but I am still unclear.
If I root->removeChild(TransformMatrix1), and
root->removeChild(TransformMatrix2).
Won't that mean that Node is also deleted? Which is not what I want.
Yes, unless Node is
Hi
On 5/16/07, belthil <[EMAIL PROTECTED]> wrote:
I don't understand why osg wouldn't support the jpeg i have because it is
exactly the same jpeg and the same code that worked with osg-1.2. And i
forgot to say that when i display the stats with "s", osg cannot find the
plugin for .ttf either.
Hi Marcus
The samples in the OpenSceneGraph solution do not contain additional
dependencies because they use the built-in dependency mechanism. If you want
to build your own project based on the OSG in a separate solution, you have
to add the libraries osg[d].lib, osgDB[d].lib, and so on to the A
Hi Ben
On 5/2/07, Benoît Poulard <[EMAIL PROTECTED]> wrote:
hi all,
I need to make a render in 2 times, but I dont know how to do this.
first, I want to do a render a part of my scene to texture.
And I want to use the texture in a shader during the final render.
Can somebody explain me how t
Hi
On 4/24/07, Anders Backman <[EMAIL PROTECTED]> wrote:
Windows XP,
VisualStudio 8.
You are not alone, buddy, I'm on the same boat :)
I just checked out svn osg and OT and got some problems during build.
I'm using a separate checked out version of OT, so I'm using the
OPENTHREADS_DIR env
Hi Andreas
On 4/18/07, Andreas Goebel <[EMAIL PROTECTED]> wrote:
Hi,
are there prebuilt 3rd party binaries for MS Visual c++ express (or
other 8.0) version? In the 3rdparty-zip (by Mike?) it says that they are
built with the 2003 version.
We had this discussion on the list a few weeks ago i
On 4/17/07, Andreas Goebel <[EMAIL PROTECTED]> wrote:
>
> It's wrong
> The OSG links against the DLL version of the CRT which is msvcrt.lib
> (and needs msvcrt.dll at runtime). Libcmt is the static version of the
> multi-threaded runtime (libc.lib the static single-threaded) and
> should not be
Hi
On 4/16/07, Stou Sandalski <[EMAIL PROTECTED]> wrote:
Hi,
I want to render splines based on a bunch of points. What is the best
way to do this with openscenegraph?
Do you mean that your points are the handles of bezier curves ? Or that you
want point-based rendering of curves ?
If it is
Hi Andreas
On 4/16/07, Andreas Goebel <[EMAIL PROTECTED]> wrote:
Hi,
the problem was the std::vector copy-constructor. I am probably still
having problems with different c-runtimes somewhere, though I carefully
tried to avoid this.
[...]
Though the reference is better code at this place anyw
Hi Michael
On 4/10/07, Michael Henheffer <[EMAIL PROTECTED]> wrote:
Hi Andreas,
It appears that redistributing applications built with Visual Studio
2005 Express is difficult to do. Take a look at the 'Visual C++ 2005
Express Edition' section of
http://en.wikipedia.org/wiki/Microsoft_Visua
Hi
On 4/10/07, xyc508 <[EMAIL PROTECTED]> wrote:
When I update my App (osg0.9.9 to osg1.2),there is a Error "could not be
located in the dynamic link
library osg.dll" always appears.I recompile osg1.2 core code,move .dll and
.lib files to the fold,there is still.Could anyone give some suggest o
Hi Eric
On 4/5/07, E. Wing <[EMAIL PROTECTED]> wrote:
This is kind of a follow up to a problem I had many months back which
I can't remember the topic name. My basic problem is that I'm trying
to render something on screen that has text labels. I need to make
sure to adjust the view so that all
Hi Emmanuel
Without more details on the error, I'll try to make a guess:
The destructor of HandleHolder calls HandleHolder::close() which in
turn calls ::CloseHandle()
Quoting MSDN:
"
If the function fails, the return value is zero. To get extended error
information, call GetLastError.
If th
Hi there
On 3/28/07, Mike Weiblen <[EMAIL PROTECTED]> wrote:
Hi Paul,
Ok, no prob. (folks _are_ using VS8, right? What are yall using for
3rd party libs??)
AFAIK VC binary compatibility issues only arise when using C++ shared
libraries, not good old C libs. The 3rd party dependencies are
Hi Christopher,
On 3/19/07, Andreas Goebel <[EMAIL PROTECTED]> wrote:
Dorosky, Christopher G schrieb:
> Wow, I'm glad I asked.
>
> In my previous experience, wxWindows was a buggy, difficult to use,
> not-readable MACRO filled mess.
> It would literally take me longer to get a menu working than
Hi Christopher
On 3/19/07, Dorosky, Christopher G <[EMAIL PROTECTED]> wrote:
Hi all,
I'm going to try to port an OSG application that has been happily
running under Linux to Windows.
For conversation purposes, lets say it is a slightly more complicated
version of osgviewer with a menu.
The me
Hi Licu
if I am to represent the terrain
> thru normal geometry how do I encode multiple layers
> of textures (using multi-textures and multi-pass if
> necessary)? How can I use the same osg::Geometry but
> with different render states and textures?
Just my 2 cents about multi-pass: if you ne
Hi Calin
On 3/7/07, Calin Negru <[EMAIL PROTECTED]> wrote:
How can I get 2D images moving on the screen? I managed to display a
static HUD however I can't figure out how to get the cursor graphics moving
on screen. I took glance at osgcatch but the code is too complicated (and
I'm looking for
Hi Gian
On 3/2/07, Gian Lorenzetto <[EMAIL PROTECTED]> wrote:
Hi Thibault,
I've refactored the sample to use the GraphicsWindow base class. I've
followed the design of the FLTK and Qt simpleviewer examples, so OsgGLCanvas
has become GraphicsWindowWX and there is now SimpleViewerWX. This has a
Hi Robert
On 2/26/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi All,
As part of the server migration I have turned up the heat on the new
server by adding a index.php to old site to redirect people from the
old website on openscenegraph.org to the new one at
openscenegraph.com.
Please keep
Hi JS
On 2/26/07, Jean-Sebastien Guay <[EMAIL PROTECTED]> wrote:
Hello Jason,
> I've seen that type of error before when mixing C++ runtimes with OSG.
> If you're running in release mode, make sure your program and the OSG
> dlls are both compiled using the same C++ runtime (Multi-threaded DL
Hi
On 2/26/07, elekis <[EMAIL PROTECTED]> wrote:
sniff
that's change nothing,
[EMAIL PROTECTED]:~/SVN_OSG/trunk$ cat /etc/ld.so.conf
include /etc/ld.so.conf.d/*.conf
/usr/local/lib
[EMAIL PROTECTED]:~/SVN_OSG/trunk$
I made sudo ldconfig (and even re svn co sources) but nothing change.
Tha
Hi
On 2/25/07, elekis <[EMAIL PROTECTED]> wrote:
hi
[...]
[EMAIL PROTECTED]:~/OSGSVN/trunk$ cat /etc/ld.so.conf
include /etc/ld.so.conf.d/*.conf
/usr/local/include/OpenThreads
Your /etc/ld.so.conf looks weird, you must not have C/C++ include paths in
it!
My OpenThreads libraries were inst
Hi Gian
On 2/19/07, Gian Lorenzetto <[EMAIL PROTECTED]> wrote:
Hi Thibault,
>Great ! I like the simplicity of this viewer as there is no longer this
>complex event handling stuff. Better: I don't have the manipulator's
weird
>behaviour anymore. Almost (see below) everything runs smoothly.
Yea
Hi Gian
On 2/18/07, Gian Lorenzetto <[EMAIL PROTECTED]> wrote:
Hi all,
Attached is a minimalist sample integrating OSG and wxWidgets. It's far
from complete, but I've reduced the original example (on the wiki) down to a
much simpler example.
Great ! I like the simplicity of this viewer as
Hi Gian
On 2/15/07, Gian Lorenzetto <[EMAIL PROTECTED]> wrote:
Hi Thibault, Robert,
[...]
My current goal is to get it compiling this weekend and then onto the
Wiki for others to help fix as I simply don't have the time to debug
this myself.
I'll be happy to test your code on monday then
Hi list
I have a few problems with a proof of concept I am writing, derived from the
wxOsgCanvas (I am using OSG 1.2 and wxWidgets 2.8.0 on Linux)
1) I have used wxWidgets "old way" of instantiating OpenGL contexts; that
is, 2.8 introduced an explicit context creation and usage with
SetCurrent(c
Hi
On 12/13/06, xiaoshuxing <[EMAIL PROTECTED]> wrote:
Hello, everyone:
Osg::ref_ptr is used automatically manage the memory allocation, but it
only release the memory when the point is out of scope
What should I do if I want to release the memory the pointer is pointing
to explicitly?
Ju
Hi Robert, and OSGersOn 11/8/06, Robert Osfield <
[EMAIL PROTECTED]> wrote:Proposal of an osg-build mailing list:
If they keep the "one click" (one 'make') concept to build the whole OSG, yes !Not having those configure scripts or this scons hell is so great :)
Proposal of a osg- volunteer m
HiOn 11/3/06, Madhavan <[EMAIL PROTECTED]
> wrote:
Hi,
Is there option to get "Hidden Line Removal" from
the Wireframe Model.
Reference for the feature please see the link
below,
http://en.wikipedia.org/wiki/Hidden_line_removal
The OSG does not have such a built-in feature afaikMaybe
HiOn 10/26/06, Ignacio García <
[EMAIL PROTECTED]
> wrote:>
> >
> > Hi OSGers,
> >
> > I have to display a high number (>500) of similar cylinders:
> > - Same size (both radius and height)
> > - Same texture coordinates (but different texture)
> > -
HiOn 10/23/06, Fernando Giovanini <[EMAIL PROTECTED]> wrote:
Hello all!I'm trying to translate an Geode (a Box). This is my function:osg::Node* createModel(){osg::Group* grupo = new osg::Group();osg::Matrixf* matTrans = new osg::Matrixf();matTrans->makeTranslate(
2.0,0.0,0.0);osg::M
HiOn 10/12/06, TIRUMALESH CHINTAMANI <
[EMAIL PROTECTED]> wrote:
hi,
I was wondering how can u add text to scene on click event.
Is it possible?Of course :) I mean i don't want to update text but wanted to add text on each click of a button.
Could anyone help in this matterHave a look at the exa
HiOn 10/10/06, Kallfass, Daniel, SDGE1 <[EMAIL PROTECTED]> wrote:
Hello,due to crashes that occur in OSG calling the getEnv() c-function inour multithreaded application, I tried to figure out what could bewrong.I noticed that the OpenThreads implementation for Win32 is using the
Windows API functio
HiOn 10/9/06, Serge Lages <[EMAIL PROTECTED]> wrote:
Hi all,Sorry for this basic question, but I can't manage to get the screenresolution of my app during run-time. I tried to use the displaysettings but the values returned don't seem correct (something like
0.6 where I need 1024 for example).Have
HiOn 10/9/06, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:
Hi All,I'm having problems with memory leaks, and was hoping that someone might be able to assist.
[chop] Can anyone suggest what might be going wrong please
I don't know for your specific problem, but:Memory leaks are a pain, but thanks t
HiOn 10/3/06, TIRUMALESH CHINTAMANI <[EMAIL PROTECTED]> wrote:
Hi all,
I am new osg and I was working on to add some text to a simple scene.
I tried looking at the osgText example from examples. The executable are working properly.
When i try copying and run the source code, I was not able to r
HiWhat's the parameters i have to use tocreate a new project/solution?
You need to open the project properties, open the linker options and:- in the General tab, in Additional Library Directories, type the path to the path where OSG puts the .lib files Mustafa mentioned earlier (
e.g. z:\path\t
On 7/27/06, Radu Mihai <[EMAIL PROTECTED]> wrote:
I don't have the answer to that, but you might try using the(experimental) cmake build system from the wiki & set the generatorfor mingw makefiles.[...]
On 25-Jul-06, at 7:51 PM, <[EMAIL PROTECTED]><
[EMAIL PROTECTED]> wrote:> Hi,>> Before I suic
Hi
On 7/13/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Hello.
[chop]
Now, when i turn my head 90 degrees to the left, i see the scene (slightly
downwards also). When i pitch the helmet, the view pitches. When i roll
the helmet, the view yaws. And when i yaw the helmet, the view rolls. I
s
Hi
On 7/7/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Adrain,
Looking at the Win32 OpenThreads::Thread::YieldCurrentThread()
implemention - its just a Sleep(10) which looks a bit a hack, under
pthreads there is s proper sched_yield() call.
Is there a Win32 properly thread call for yieldin
Hi
The article http://en.wikipedia.org/wiki/Scene_graph#Traversals might
help you understanding the traversal mechanism
Regards
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Hi osg-users
I'm sorry for the personnal mail that I've just sent to the whole
list. I meant to send it to Jan only ... I just forgot to change the
To: field.
Well, you know me better now :)
Milles excuses
Thibault
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osg-user
Hi Jan
Thibault Genessay wrote:
>> What do you folks like for OSG development, and why?
> Windows, VS.NET + Debian => cross-compilation => always good code :)
Thibault, are you kidding? :) Why the heck would you want to do that?
Being Microsoft Gold Certified Partner, I'
Hi
> Sounds like your processing and jumping cores and thashing cache. You
> need to lock the processes to cores. Don't know if Windows is capable
> of this.
It is: SetProcessAffinityMask() and related functions are here just
for that purpose
Thibault
_
Hi
On 6/22/06, Thom DeCarlo <[EMAIL PROTECTED]> wrote:
Ok, I'm going to take the plunge and replace the OS on my home computer.
My first question is, which Linux should I install? It has been 10 years
since I've had much to do with any of the Unixes (IRIX and Solaris).
Removing Windows ? Oh my
Thanks for the answers. The compilation and liking are now ok. But when we
run the application, the system can't find the dynamic library
OpenThreadsWin32d.dll.
Once you have compiled OpenThreads and Producer (in both Debug and
Release), copy the DLLs named OpenThreadsWin32[d].dll and
Producer[d
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