ipulator or write your own that uses different mouse/keyboard
>strokes.
litingbaotou
2007-07-17
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ix() *
> camera->getViewport()->computeWindowMatrix();
>Vec3 window = world * VPW;
>To go from window into to world:
>Matrix inverseVPW;
>inverseVPW.invert(VPW);
>Vec3d world = window * inverseVPW;
>Robert.
>On 7/13/07, litingbaotou <[EMAIL PROTECTED]> wr
ome unproject function like projectWindowXYIntoObject().
I find osgViewer::Viewer has _sceneViews as a osgUtil::SceneView member, but
I can not find and "getSceneView()" method in osgViewer::Viewer.
Can someone give me a hand?
Thanks.
--LiTing.
s
support for line, plane and polytope intersections" in OSG 2.0. I don't know
what "support for line, plane and polytope" exactly mean, can anyone tell me
the meaning?
How can I pick a linesegment via these vistors?
Thanks.
LiT
To Pawan Harish & Ulrich:
Thanks guys, I change to write as ive format and it's done.
litingbaotou
2007-06-12
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ant to write a node with textures, how can I do?
litingbaotou
2007-06-11
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when I want to allocate memory for a group, I can use:
1) osg::ref_ptr< osg::Group > myGroup = new osg::Group;
2) osg::ref_ptr< osg::Group > myGroup = new osg::Group();
Are there some differences between these two method?
litingbaoto