Hello All,
I am trying to attach a depth texture to a CameraNode as follows:
osg::ref_ptr<osg::CameraNode> rttCamera = new osg::CameraNode;
rttCamera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT);
rttCamera->attach(osg::CameraNode::DEPTH_BUFFER, in_pDepthTexture);
This works well. However if I replace the FBO with osg::CameraNode::FRAME_BUFFER
then I get a black texture :-( Is it possible to attach the depth while using
the frame buffer as the render target implementation ? The reason I want to use
osg::CameraNode::FRAME_BUFFER is that there seems to be no support for full scene
anti-aliasing and FBO at the moment...
Any advice would be appreciated :-)
guillaume
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