Re: [osg-users] DrawArrays & related Q's

2006-08-22 Thread Donald Tidrow
Probably should take a look at how osgUtil::IntersectVisitor does this, as it has to traverse the low-level geometry data in order to figure out where the actual intersect point is. Don Bill Prendergast wrote: Hopefully this won't expose my lack of knowledge of OGL too much... ;-) I'm walkin

[osg-users] DrawArrays & related Q's

2006-08-21 Thread Bill Prendergast
Hopefully this won't expose my lack of knowledge of OGL too much... ;-) I'm walking the scene graph, post-load, post-optimize and am looking at the stripped triangles (preparing to do some area and normal calcs). Lazily, I made the assumption that they are all DrawElement types and was just using