Stephen Northcott wrote:
...hoping to reference it later...
...use lots of 'news' and pointers
I guess you are using an ordinary pointer when trying to "reference it
later" and then the actual object is already destroyed.
If you in your code replace this ordinary pointer to be a osg::ref_ptr
Subject: Re: [osg-users] Modifying Scene Graph in viewing loop...
HI Stephen,
Modifying the scene graph between viewer.sync() and viewer.frame()
is the
appropriate thing to do. As to what might be the cause of the
problem I
have can't say with so little to go on.
Robert.
Hi R
HI Stephen,Modifying the scene graph between viewer.sync() and viewer.frame() is the appropriate thing to do. As to what might be the cause of the problem I have can't say with so little to go on.Robert.
On 10/5/06, Stephen Northcott <[EMAIL PROTECTED]> wrote:
Hi there..I am running a piece of tes
Hi there..
I am running a piece of test code that has worked fine on my Mac
installation of OSG before..
However, on the PC it is giving spurious crashes. One's which I am
unable to pin a solution on, other than some kind of random
corruption of data, or conflict..
Basically I am modify