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From: [EMAIL PROTECTED] on behalf of Robert Osfield
Sent: Tue 8/22/2006 8:57 PM
To: osg users
Subject: Re: [osg-users] OSG initialisation failure with 1.1.1rc1 +
NVidia+wxWidgets
Hi Gian,
My guess is your viewer was broken with 1.0 but you got lucky, and the
1.1.1-rc1 and NVidia driver just
Hi Gian,
My guess is your viewer was broken with 1.0 but you got lucky, and the 1.1.1-rc1 and NVidia driver just happen to reveal it.
The area to look into is making sure that the graphics context is
properly realized and ready for rendering, before you ever call draw or
init.
Robert.On 8/22/06,
e a closer look at wxGLCanvas anyway :)
Gian
-Original Message-
From: [EMAIL PROTECTED] on behalf of Robert Osfield
Sent: Tue 8/22/2006 7:32 PM
To: osg users
Subject: Re: [osg-users] OSG initialisation failure with 1.1.1rc1 + NVidia
+wxWidgets
Hi Gian,
I don't recall any changes
Hi Gian,
I don't recall any changes with SceneView::init() between 1.0 and 1.1.1-rc1.
My guess is that the thread calling sceneview->init() or
sceneview->draw() doesn't have a valid graphics context for a frame.
FYI, Note that init() will be called automatically the first time that
draw is calle
Hi
all,
There
appears to be a bug in the initialisation of OSG when building with wxWidgets
on NVidia hardware, on Win32.
This
was discussed in another thread, but I thought I would repost with a more
representative subject to catch the eye of anyone who may be able to help. See the