Any thoughts on the timeline for 2.0? I'd like to get my osgOQ NodeKit
(hardware occlusion query support) into the 2.0 release, but need to put in
a few more tweaks. For planning purposes, it'd be nice to know how much time
is available.
-Paul
We still have a way to go before 2.0, the new bu
On 5/7/07, Jeremy L. Moles <[EMAIL PROTECTED]> wrote:
Hmmm, if I remember correctly, the QSG is for 1.2, and has a few bits
here or there that simply don't pertain to anything newer. I'd have to
check to find out exactly where, and I could be wrong--but I wanted to
bring this up regardless...
On Mon, 2007-05-07 at 11:29 +0100, Robert Osfield wrote:
> Hi All,
>
> There have been quite a few major changes to the OpenSceneGraph over
> the last six months, all these changes are in preparation for 2.0. I
> haven't really discussed at a high level where I'm going with all
> these changes, s
Hi Martin,
On 5/7/07, Martin Spott <[EMAIL PROTECTED]> wrote:
> Its probably worth waiting till I have completed a bit more of
osgShadow.
> The framework is there but there a number of short comings that I need
to
> deal with before it gets heavily pounded.
Do you consider the current scope of
"Robert Osfield" wrote:
> Its probably worth waiting till I have completed a bit more of osgShadow.
> The framework is there but there a number of short comings that I need to
> deal with before it gets heavily pounded.
Do you consider the current scope of the osgShadow API as stable ?
M
On 5/7/07, Andreas Goebel <[EMAIL PROTECTED]> wrote:
> 8) osgShadow library (still in development)
Hi Robert,
would you like to get test reports for osgShadow, or is it still too
early in development for that?
Its probably worth waiting till I have completed a bit more of osgShadow.
The f
On the "yet more Powerful" front we have:
8) osgShadow library (still in development)
Hi Robert,
would you like to get test reports for osgShadow, or is it still too
early in development for that?
Regards,
Andreas
9) osgManipulator library
10) osgTerrain - new height field rend
Hi All,
There have been quite a few major changes to the OpenSceneGraph over the
last six months, all these changes are in preparation for 2.0. I haven't
really discussed at a high level where I'm going with all these changes, so
with this post I'm hoping to flag up what all these disparate chan