Hi
all, I
have an application that displays 2 or 4 separate windows (each with its own
context) simultaneously. Each window contains geometry and text (via osgText). Building
with 1.0 everything works fine. I
have now ported to 1.1.1rc1, making some changes to accommodate for the changes
to osgGA, and now get crashes in OSG during the cull traversal. I have found
that if I create the first SceneView, complete one full pass through the render
loop (update, cull, draw), then add my geometry things work. From
the looks of things a change since 1.0 is exposing a problem with my initialisation.
Anyone have any thoughts on what might be happening? Any
help appreciated, Gian |
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