Hi all,

 

I have an application that displays 2 or 4 separate windows (each with its own context) simultaneously. Each window contains geometry and text (via osgText). Building with 1.0 everything works fine.

 

I have now ported to 1.1.1rc1, making some changes to accommodate for the changes to osgGA, and now get crashes in OSG during the cull traversal. I have found that if I create the first SceneView, complete one full pass through the render loop (update, cull, draw), then add my geometry things work.

 

From the looks of things a change since 1.0 is exposing a problem with my initialisation. Anyone have any thoughts on what might be happening?

 

Any help appreciated,

Gian

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