Hi Robert, Thanks for your detailed answer, it helps a lot.
>Hi LiTing, >Have a look at the osgpick and osgkeyboardmouse examples, they'll show >you how to set up picking in different ways. >Also to understand transformation between window coordinates and world >coordinates it'd be worth you reading OpenGL docs on gluUnproject and >gluProject. >The basic concept of the transformation involved are: >To go from world to window coords: > Matrix VPW = camera->getViewMatrix() * > camera->getProjectionMatrix() * > camera->getViewport()->computeWindowMatrix(); >Vec3 window = world * VPW; >To go from window into to world: >Matrix inverseVPW; >inverseVPW.invert(VPW); >Vec3d world = window * inverseVPW; >Robert. >On 7/13/07, litingbaotou <[EMAIL PROTECTED]> wrote: > > > Hi, > > I use OSG 2.0 now, and it's much better than other versions. But I meet > a problem when I want to unproject my clicked point from screen to the world > scene. > > In OSG 1.0, I use osgUtil::SceneView::getViewport() to get > current viewport matrix and use > osgUtil::SceneView::projectWindowXYIntoObject() to get the > > near point and far point, then I can use them to get a linesegment to > intersect with any plane. > > In OSG 2.0 I use osgViewer::Viewer, I can use > osgViewer::Viewer::getCamre()->getViewport() to get current > viewport matrix, but I don't know how to use > > some unproject function like projectWindowXYIntoObject(). > > I find osgViewer::Viewer has _sceneViews as a osgUtil::SceneView member, > but I can not find and "getSceneView()" method in osgViewer::Viewer. > > Can someone give me a hand? > > > Thanks. > > --LiTing. > > ________________________________ > > litingbaotou > 2007-07-13 > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > litingbaotou 2007-07-16
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