Hi Robert,

    Thanks for your detailed answer, it helps a lot.

>Hi LiTing,

>Have a look at the osgpick and osgkeyboardmouse examples, they'll show
>you how to set up picking in different ways.

>Also to understand transformation between window coordinates and world
>coordinates it'd be worth you reading OpenGL docs on gluUnproject and
>gluProject.

>The basic concept of the transformation involved are:

>To go from world to window coords:

>  Matrix VPW = camera->getViewMatrix() *
>                 camera->getProjectionMatrix() *
>                   camera->getViewport()->computeWindowMatrix();

>Vec3 window = world * VPW;

>To go from window into to world:

>Matrix inverseVPW;
>inverseVPW.invert(VPW);

>Vec3d world = window * inverseVPW;

>Robert.

>On 7/13/07, litingbaotou <[EMAIL PROTECTED]> wrote:
>
>
> Hi,
>
>     I use OSG 2.0 now, and it's much better than other versions. But I meet
> a problem when I want to unproject my clicked point from screen to the world
> scene.
>
> In OSG 1.0, I use osgUtil::SceneView::getViewport() to get
> current viewport matrix and use
> osgUtil::SceneView::projectWindowXYIntoObject() to get the
>
> near point and far point, then I can use them to get a linesegment to
> intersect with any plane.
>
>     In OSG 2.0 I use osgViewer::Viewer, I can use
> osgViewer::Viewer::getCamre()->getViewport() to get current
> viewport matrix, but I don't know how to use
>
> some unproject function like projectWindowXYIntoObject().
>
>    I find osgViewer::Viewer has _sceneViews as a osgUtil::SceneView member,
> but I can not find and "getSceneView()" method in osgViewer::Viewer.
>
>    Can someone give me a hand?
>
>
>    Thanks.
>
> --LiTing.
>
>  ________________________________
>
> litingbaotou
> 2007-07-13
> _______________________________________________
> osg-users mailing list
> osg-users@openscenegraph.net
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> http://www.openscenegraph.org/
>




litingbaotou
2007-07-16
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