.
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: Monday, May 07, 2007 4:03 PM
To: osg users
Subject: Re: [osg-users] SceneView in osgViewer
Hi Paul,
I have now added SceneView style methods for controlling the viewer global
light, the new additi
Hi Paul,
I have now added SceneView style methods for controlling the viewer global
light, the new additions to osg::View are:
/** Options for controlling the global lighting used for the view.*/
enum LightingMode
{
NO_LIGHT,
HEADLIGHT,
SKY_L
Hi Paul,
On 5/7/07, Paul Martz <[EMAIL PROTECTED]> wrote:
If the developer just needs to use GL_LIGHT0 for their own purposes, then
I don't think they'd need any new methods in View to do that. I think they
can just create a Light with number 0 and change its parameters. How does
OSG respond w
If the developer just needs to use GL_LIGHT0 for their own purposes, then I
don't think they'd need any new methods in View to do that. I think they can
just create a Light with number 0 and change its parameters. How does OSG
respond when there are two Light objects with the same number?
If the
Hi Paul,
On 5/6/07, Paul Martz <[EMAIL PROTECTED]> wrote:
Hi Robert -- I had one Quick Start Guide reviewer mention that I should
probably include infor mation on how osgViewer sets up a default light.
This
appears to be because the Viewer class uses a SceneView internqally and
configures it wi
Hi Robert -- I had one Quick Start Guide reviewer mention that I should
probably include infor mation on how osgViewer sets up a default light. This
appears to be because the Viewer class uses a SceneView internqally and
configures it with a HEADLIGHT. There doesn't appear to be a way for an
applic