Thanks for your responses!
I think I might prepare some bits of code to interface with a system
like OSG and wait for the dust to settle a bit. Right now the learning
curve is too steep and implementing something from tools I already have
or have created is comparatively too easy. I'd love
Robert Osfield wrote:
> In dev version of the OSG there is a new osgViewer that replaces
> osgProducer are does frame up the frame loop in a convinience method,
> but you also can still call the indivdual traversals if you wish.
> So... if you like high level stuff then perhaps its more to your
>
Hi Matt,
I have RSI right now, so can't go in to long replies.
A couple of pointers. The OSG can be used in many different ways, its
very much a general purpose graphics toolkit, and isn't specialized
for any particular domain, its also an advanced toolkit - one used in
professional simulators
>I feel kinda guilty for asking without reading the
> manual... somewhat abated by my frustration for there not
> being one.
It's on it's way. Early drafts are available here:
http://www.skew-matrix.com/OSGQSG.html
And I'm planning to post a more complete "rough draft" in a few weeks.
> eve
Hi folks,
I feel kinda guilty for asking without reading the manual... somewhat
abated by my frustration for there not being one. So I'm sorry if this
message starts off sounding a little bitter.
I've been spending the last week trying to get some sort of grasp of
OSG to see if it makes s