src/osgUtil/CullVisitor.cpp, in particular the apply(Geode&) method.
On 7/18/06, Wiedemann, Rudolf, OPS3 <[EMAIL PROTECTED]> wrote:
Hi,
could someone give me a hint where to look in the OSG sources to find
out (e.g. by inserting couts) why a geometry node of my scene graph is
being culled?
Thank
Hi,
could someone give me a hint where to look in the OSG sources to find
out (e.g. by inserting couts) why a geometry node of my scene graph is
being culled?
Thanks,
Rudi
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