HI Raymond,
There is the osgUtil::GLObjectsVisitor that you can use to precompile
the scene graphs GL objects. This is run by default by the various
viewers on start up, but it not after, so if you add to the scene
graph later then you'll need to run the GLObjectVisitor on the new
subgraphs. Th
Hi everyone,
I have been searching the code and documentation but can't find my
solution. I would like to avoid the effect that a visualisation holds a
little when a texture or so is being prepared and uploaded to memory,
when it comes in the viewing frustum. At least, I think that this is
ca