Re: [osg-users] avoiding hick-ups because of upload to rendering context?

2007-02-27 Thread Robert Osfield
HI Raymond, There is the osgUtil::GLObjectsVisitor that you can use to precompile the scene graphs GL objects. This is run by default by the various viewers on start up, but it not after, so if you add to the scene graph later then you'll need to run the GLObjectVisitor on the new subgraphs. Th

[osg-users] avoiding hick-ups because of upload to rendering context?

2007-02-26 Thread Raymond de Vries
Hi everyone, I have been searching the code and documentation but can't find my solution. I would like to avoid the effect that a visualisation holds a little when a texture or so is being prepared and uploaded to memory, when it comes in the viewing frustum. At least, I think that this is ca