Hi osg-users, I have a little problem with osg::Text::setText function. I don't succeed to draw a sentence with accentuated char (a french one ;-) ). I've tried to convert my sentence (std::string) in UTF-8 and then pass it to setText like :
std::string convertMultiByte2utf8(const std::string mb){ FX88591Codec codec; return codec.mb2utf(mb.c_str()).text(); } std::string help_text = convertMultiByte2utf8("éeeeeé"); text->setText(help_text.c_str(),osgText::String::ENCODING_UTF8); all I see when I display my drawable is "eeee" . Where are my "é" ?? Is there a way to display accentuated char or are we obliged to only speak in english ;-) ? Thanks all.
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