Hi Sandy,
You need to enable blending via a StateSet with a the GL_BLEND more
set to ON. Do a search through the OSG examples for examples of this.
Depth sort is generally required to get good blending between objects,
and to do this you'd need to have one point per geometry, which would
be rea
Hi guys,
I'm trying to figure out the point rendering example. I have written
my own reader/writer class for my point files, and I would like to
view them with point sprites (osgpoints example).
What I'm coming across is that the alpha blending from the spite
happens in the order that I've added