Re: [osg-users] point sprite rendering alpha blending

2007-03-18 Thread Robert Osfield
Hi Sandy, You need to enable blending via a StateSet with a the GL_BLEND more set to ON. Do a search through the OSG examples for examples of this. Depth sort is generally required to get good blending between objects, and to do this you'd need to have one point per geometry, which would be rea

[osg-users] point sprite rendering alpha blending

2007-03-17 Thread Sandy Patterson
Hi guys, I'm trying to figure out the point rendering example. I have written my own reader/writer class for my point files, and I would like to view them with point sprites (osgpoints example). What I'm coming across is that the alpha blending from the spite happens in the order that I've added