Re: [osg-users] quad buffer stereo + osgViewer + win32 + latest SVN

2007-04-05 Thread Drew Whitehouse
I just looked at the osg submissions list and was delighted to see Laurens Voerman has just submitted a fix. Isn't open source development fantastic. Thanks Laurens :-) -Drew On 4/6/07, Drew Whitehouse <[EMAIL PROTECTED]> wrote: WinXP SP2, VS8, latest nVidia driver, latest SVN built using cmake

Re: [osg-users] quad buffer stereo + osgViewer + win32 + latest SVN

2007-04-05 Thread Drew Whitehouse
Thanks Fabio, I'll look at this when I get back to my machine. I haven't installed the directx stereo stuff, so I think this probably isn't the problem. Also the fact that non osg opengl apps are working properly in stereo suggests that this probably isn't the problem. -Drew On 4/6/07, Fábio Mie

Re: [osg-users] quad buffer stereo + osgViewer + win32 + latest SVN

2007-04-05 Thread Drew Whitehouse
WinXP SP2, VS8, latest nVidia driver, latest SVN built using cmake I haven't got a linux machine set up for stereo at the moment, is anyone able to test this under linux ? If someone doesn't get to it sooner I'll set one up to test this after the Easter break, though I imagine the visual setup un

Re: [osg-users] quad buffer stereo + osgViewer + win32 + latest SVN

2007-04-05 Thread Fábio Mierlo
Try to disable the stereo configuration for games (DirectX) and only leave enabled stereo configurantion in OpenGL. On 4/4/07, Drew Whitehouse <[EMAIL PROTECTED]> wrote: Hi all, Just wondering if anyone else is seeing this. I'm trying to achieve quad buffer stereo, but I'm getting this error af

Re: [osg-users] quad buffer stereo + osgViewer + win32 + latest SVN

2007-04-05 Thread Robert Osfield
Hi Drew, The error makes me wonder if osgViewer isn't request or setting up the QUAD_BUFFER visual correctly. I'll have a browse through the source. Which platforms are you on? Robert. On 4/5/07, Drew Whitehouse <[EMAIL PROTECTED]> wrote: Hi all, Just wondering if anyone else is seeing this

[osg-users] quad buffer stereo + osgViewer + win32 + latest SVN

2007-04-04 Thread Drew Whitehouse
Hi all, Just wondering if anyone else is seeing this. I'm trying to achieve quad buffer stereo, but I'm getting this error after each frame - "Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,)" I'm setting up the stereo with osgViewer::Viewer viewer; osg::Displa