I completely agree with Robert that managing shadows needs to be done at
(way)more high-level than the card.
Shaders come in when looking at the details of applying the shadows, or
(before that step) at the creation of the data needed (shadow maps, edge
finding[potential with the new geometry
Hi Zach,
On 2/8/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
Hello osg users/developers,
Are there any plans to do shadows using shaders? I know hardware shadowing
is supported on newer video cards.
Many shadow effects are implemented with shaders, the osgdepthshadow
example is based on GLSL.
i would be interested in
2007/2/8, Zach Deedler <[EMAIL PROTECTED]>:
Hello osg users/developers,
Are there any plans to do shadows using shaders? I know hardware
shadowing
is supported on newer video cards.
Zach
___
osg-users mailing list
osg-user
Hello osg users/developers,
Are there any plans to do shadows using shaders? I know hardware shadowing
is supported on newer video cards.
Zach
___
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users