thanks a lot

---------- Forwarded message ----------
From: Robert Osfield <[EMAIL PROTECTED]>
Date: Dec 6, 2006 4:00 PM
Subject: Re: [osg-users] where is the delete operator??
To: osg users <osg-users@openscenegraph.net>


On 12/6/06, elekis <[EMAIL PROTECTED]> wrote:
hi all,

I have to use the osg for a work so I learn with

http://www.nps.navy.mil/cs/sullivan/osgtutorials/osgGeometry.htm


but I have some question about the code, there are a lot of new, where
are the delete?? is osg take in charge that??

second thing
after a thing like that
root->addChild(pyramidGeode);

how to remove a child?? or simply say do not draw it??

root->removeChild(pyramidGeode) ;-)

The OSG uses ref counting of all scene graph objects, a consequence is
that most destructors are private to stop you from deleting objects
inappropriately.  Using ref_ptr<>'s is the way to retain robust
pointers to scene graph objects, and this smart pointer will manage
the reference counting and automatic deletion for you.

See Don Burns' article on this topic:

 http://donburns.net/OSG/Articles/RefPointers/RefPointers.html

Robert.
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