'round expectantly for a tune player to walk in.
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Robert Osfield
> Sent: Wednesday, May 24, 2006 2:45 PM
> To: osg users
> Subject: Re: [osg-users] GLSL uniform arrays v
Hi Thom,
What was broken with todays tarball?
Robert.
On 5/24/06, Thom DeCarlo <[EMAIL PROTECTED]> wrote:
Mike,
The latest tarball (actually, today's tarball seems to be broken, so I
grabbed the one from Tuesday)
___
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osg-users
t to be heard does not include
the right to be taken seriously.
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Thom DeCarlo
> Sent: Wednesday, May 24, 2006 10:46 AM
> To: 'osg users'
> Subject: RE: [osg-u
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Mike Weiblen
> Sent: 24 May 2006 06:44
> To: osg users
> Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers
>
> Hi Martin,
>
> Great, thanks for
--Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Mike Weiblen
> Sent: 24 May 2006 15:39
> To: osg users
> Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers
>
> Hi Thom,
>
> are you using the current CVS?
&
He Admits He is Lost?
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Mike Weiblen
> Sent: Wednesday, May 24, 2006 10:39 AM
> To: osg users
> Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers
>
> Hi Thom,
>
> ar
-
>If a tree falls in a virtual forest
> and it's not in anyone's field of view,
> does it really happen?
>
>
>
>>-----Original Message-
>>From: [EMAIL PROTECTED] [mailto:osg-users-
>&g
Hi Robert,
Robert Osfield wrote:
> I got something similar under Linux with the NVidia drivers (OpenGL
> version string: 2.0.2 NVIDIA 87.56) and a 7800GT when running the
> osgshaders example:
>
> Fragment info
> -
> (41) : error C6013: Only arrays of texcoords may be indexed in this
Hi Martin,
Great, thanks for the log.
The main thing I was looking for was the error about "cannot change Uniform
type", which doesn't seem to be occuring anymore, which is good!
As for the linkage error, well basically nothing we can do about that; that's
completely determined by the GPU/driver
HI Mike,
There error:
(3044) : error C5043: profile requires index expression to be
compile-time constant
Looks to me like a NVidia GLSL compiler restriction, or perhaps its
down to a hardware issue.
I got something similar under Linux with the NVidia drivers (OpenGL
version string: 2.0.2 NVID
Martin.
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Mike Weiblen
> Sent: 23 May 2006 17:57
> To: osg users
> Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers
>
> Ok, thanks.
> Use "set OSG_NOT
Ok, thanks.
Use "set OSG_NOTIFY_LEVEL=INFO" for most complete results.
-- mew
Martin Naylor wrote:
> Hi Mike,
>
>
>
>>Hi Martin,
>>
>>Your original port mentioned _two_ separate behaviors:
>>
>>1) several "cannot change Uniform type" messages.
>>2) a glLinkProgram failure infolog about the GPU
Hi Mike,
>
> Hi Martin,
>
> Your original port mentioned _two_ separate behaviors:
>
> 1) several "cannot change Uniform type" messages.
> 2) a glLinkProgram failure infolog about the GPU having GLSL restrictions.
>
> Which one or other or both are you seeing on ATI?
I am not seeing anything
;
>
>
>
>
>>-Original Message-
>>From: [EMAIL PROTECTED] [mailto:osg-users-
>>[EMAIL PROTECTED] On Behalf Of Mike Weiblen
>>Sent: 23 May 2006 05:19
>>To: osg users
>>Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers
>>
>&
hours so can try it on the NVidia then?
Regards
Martin.
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Mike Weiblen
> Sent: 23 May 2006 05:19
> To: osg users
> Subject: Re: [osg-users] GLSL uniform arrays v. GPU d
> Hi Mike,
> I was all update accept for the changes made to the CVS today ;-)
> Still the same result.
>
> Regards
>
> Martin.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen
> Sent: 21 May 2
Hi Thom,
I didn't see any attachment.
When you say "getting the same error as Martin", are you refering to the "cannot
change Uniform type", the glLinkProgram failure infolog, or both?
FWIW, the fractal shaders dont work on my ATI Radeon 9600 either; older GPUs
don't have the flexibility to exec
Hi,
>I figured that it must be that my card is too old for full
> support of GLSL.
If you are running windows, you should be able to use this tool to switch it
on http://developer.nvidia.com/object/nvemulate.html.
Well I assume its GLSL emulation as it just emulates the GPU?. Probably be a
bit
Hi Mike,
I was all update accept for the changes made to the CVS today ;-)
Still the same result.
Regards
Martin.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen
Sent: 21 May 2006 22:26
To: osg users
Subject: Re: [osg-users] GLSL uniform
Mike,
I've attached the output from testing this on my Nvidia Quadro FX 1100. I'm
using an OSG tarball from May 9 and the Nvidia 81.67 drivers which I
downloaded on Feb 22.
Basically, I'm getting the same error as Martin Naylor. In fact, I've also
been getting errors with your fractal GLSL example
Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers
Martin Naylor wrote:
> HI,
> Just out of curiosity I tried it with my Nvidia 7800 and got these errors?
> cannot change Uniform type
> cannot change Uniform type
> cannot change Uniform type
> cannot change Uniform ty
well, so its probably something you
> are aware of.
>
> Regards
>
> Martin.
>
>
>
>
>
>
>
> *From:* [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] *On Behalf Of *Edmond Gheury
> *Sent:* 21 May 2006 02:38
> *To:* osg users
> *Subject:* Re: [osg-users] GLSL u
On
Behalf Of Edmond Gheury
Sent: 21 May 2006 02:38
To: osg
users
Subject: Re: [osg-users] GLSL
uniform arrays v. GPU drivers
Hi,
I have exactly the same problem. IMO, it's not the uniform arrays themselves
thar are not supported. It's the indirect array indexing feature, like
Color2
Hi,
I have exactly the same problem. IMO, it's not the uniform arrays
themselves thar are not supported. It's the indirect array indexing
feature, like Color2[i], which is not supported in HW and therefor
falling back to software mode. However, fixed value indexing works on
my X600 (like Color2[1]
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