RE: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-24 Thread Thom DeCarlo
'round expectantly for a tune player to walk in. > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent: Wednesday, May 24, 2006 2:45 PM > To: osg users > Subject: Re: [osg-users] GLSL uniform arrays v

Re: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-24 Thread Robert Osfield
Hi Thom, What was broken with todays tarball? Robert. On 5/24/06, Thom DeCarlo <[EMAIL PROTECTED]> wrote: Mike, The latest tarball (actually, today's tarball seems to be broken, so I grabbed the one from Tuesday) ___ osg-users mailing list osg-users

RE: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-24 Thread Thom DeCarlo
t to be heard does not include the right to be taken seriously. > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Thom DeCarlo > Sent: Wednesday, May 24, 2006 10:46 AM > To: 'osg users' > Subject: RE: [osg-u

RE: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-24 Thread Martin Naylor
> -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Mike Weiblen > Sent: 24 May 2006 06:44 > To: osg users > Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers > > Hi Martin, > > Great, thanks for

RE: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-24 Thread neil south
--Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Mike Weiblen > Sent: 24 May 2006 15:39 > To: osg users > Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers > > Hi Thom, > > are you using the current CVS? &

RE: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-24 Thread Thom DeCarlo
He Admits He is Lost? > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Mike Weiblen > Sent: Wednesday, May 24, 2006 10:39 AM > To: osg users > Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers > > Hi Thom, > > ar

Re: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-24 Thread Mike Weiblen
- >If a tree falls in a virtual forest > and it's not in anyone's field of view, > does it really happen? > > > >>-----Original Message- >>From: [EMAIL PROTECTED] [mailto:osg-users- >&g

Re: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-23 Thread Mike Weiblen
Hi Robert, Robert Osfield wrote: > I got something similar under Linux with the NVidia drivers (OpenGL > version string: 2.0.2 NVIDIA 87.56) and a 7800GT when running the > osgshaders example: > > Fragment info > - > (41) : error C6013: Only arrays of texcoords may be indexed in this

Re: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-23 Thread Mike Weiblen
Hi Martin, Great, thanks for the log. The main thing I was looking for was the error about "cannot change Uniform type", which doesn't seem to be occuring anymore, which is good! As for the linkage error, well basically nothing we can do about that; that's completely determined by the GPU/driver

Re: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-23 Thread Robert Osfield
HI Mike, There error: (3044) : error C5043: profile requires index expression to be compile-time constant Looks to me like a NVidia GLSL compiler restriction, or perhaps its down to a hardware issue. I got something similar under Linux with the NVidia drivers (OpenGL version string: 2.0.2 NVID

RE: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-23 Thread Martin Naylor
Martin. > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Mike Weiblen > Sent: 23 May 2006 17:57 > To: osg users > Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers > > Ok, thanks. > Use "set OSG_NOT

Re: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-23 Thread Mike Weiblen
Ok, thanks. Use "set OSG_NOTIFY_LEVEL=INFO" for most complete results. -- mew Martin Naylor wrote: > Hi Mike, > > > >>Hi Martin, >> >>Your original port mentioned _two_ separate behaviors: >> >>1) several "cannot change Uniform type" messages. >>2) a glLinkProgram failure infolog about the GPU

RE: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-23 Thread Martin Naylor
Hi Mike, > > Hi Martin, > > Your original port mentioned _two_ separate behaviors: > > 1) several "cannot change Uniform type" messages. > 2) a glLinkProgram failure infolog about the GPU having GLSL restrictions. > > Which one or other or both are you seeing on ATI? I am not seeing anything

Re: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-23 Thread Mike Weiblen
; > > > > >>-Original Message- >>From: [EMAIL PROTECTED] [mailto:osg-users- >>[EMAIL PROTECTED] On Behalf Of Mike Weiblen >>Sent: 23 May 2006 05:19 >>To: osg users >>Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers >> >&

RE: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-23 Thread Martin Naylor
hours so can try it on the NVidia then? Regards Martin. > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Mike Weiblen > Sent: 23 May 2006 05:19 > To: osg users > Subject: Re: [osg-users] GLSL uniform arrays v. GPU d

Re: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-22 Thread Mike Weiblen
> Hi Mike, > I was all update accept for the changes made to the CVS today ;-) > Still the same result. > > Regards > > Martin. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen > Sent: 21 May 2

Re: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-22 Thread Mike Weiblen
Hi Thom, I didn't see any attachment. When you say "getting the same error as Martin", are you refering to the "cannot change Uniform type", the glLinkProgram failure infolog, or both? FWIW, the fractal shaders dont work on my ATI Radeon 9600 either; older GPUs don't have the flexibility to exec

RE: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-22 Thread Martin Naylor
Hi, >I figured that it must be that my card is too old for full > support of GLSL. If you are running windows, you should be able to use this tool to switch it on http://developer.nvidia.com/object/nvemulate.html. Well I assume its GLSL emulation as it just emulates the GPU?. Probably be a bit

RE: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-22 Thread Martin Naylor
Hi Mike, I was all update accept for the changes made to the CVS today ;-) Still the same result. Regards Martin. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: 21 May 2006 22:26 To: osg users Subject: Re: [osg-users] GLSL uniform

RE: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-22 Thread Thom DeCarlo
Mike, I've attached the output from testing this on my Nvidia Quadro FX 1100. I'm using an OSG tarball from May 9 and the Nvidia 81.67 drivers which I downloaded on Feb 22. Basically, I'm getting the same error as Martin Naylor. In fact, I've also been getting errors with your fractal GLSL example

RE: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-22 Thread Martin Naylor
Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers Martin Naylor wrote: > HI, > Just out of curiosity I tried it with my Nvidia 7800 and got these errors? > cannot change Uniform type > cannot change Uniform type > cannot change Uniform type > cannot change Uniform ty

Re: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-21 Thread Mike Weiblen
well, so its probably something you > are aware of. > > Regards > > Martin. > > > > > > > > *From:* [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] *On Behalf Of *Edmond Gheury > *Sent:* 21 May 2006 02:38 > *To:* osg users > *Subject:* Re: [osg-users] GLSL u

RE: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-21 Thread Martin Naylor
On Behalf Of Edmond Gheury Sent: 21 May 2006 02:38 To: osg users Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers   Hi, I have exactly the same problem. IMO, it's not the uniform arrays themselves thar are not supported. It's the indirect array indexing feature, like Color2

Re: [osg-users] GLSL uniform arrays v. GPU drivers

2006-05-20 Thread Edmond Gheury
Hi, I have exactly the same problem. IMO, it's not the uniform arrays themselves thar are not supported. It's the indirect array indexing feature, like Color2[i], which is not supported in HW and therefor falling back to software mode. However, fixed value indexing works on my X600 (like Color2[1]