om: [EMAIL PROTECTED] on behalf of Vladimir Shabanov
Sent: Fri 5/25/2007 4:25 PM
To: osg users
Subject: Re: [osg-users] Matrix uniform param update question
2007/5/25, Poirier, Guillaume <[EMAIL PROTECTED]>:
Hello,
I have a glsl shader with a mat4 uniform parameter. At each frame I need
2007/5/28, Poirier, Guillaume <[EMAIL PROTECTED]>:
Hi Vlad,
I don't think I could do that since I want to convert a vector from world to
object space in my shader. I believe I would need to remove the view component
if I wanted to do that. I saw that osgNV has various pickers that track progra
r Shabanov
Sent: Fri 5/25/2007 4:25 PM
To: osg users
Subject: Re: [osg-users] Matrix uniform param update question
2007/5/25, Poirier, Guillaume <[EMAIL PROTECTED]>:
> Hello,
>
> I have a glsl shader with a mat4 uniform parameter. At each frame I need
> to pass it the inverse
2007/5/25, Poirier, Guillaume <[EMAIL PROTECTED]>:
Hello,
I have a glsl shader with a mat4 uniform parameter. At each frame I need
to pass it the inverse of the model matrix (I think, since I want to
use it to convert from world to object space). What is the best way to
achieve this ? The os