RE: [osg-users] OSG initialisation failure with 1.1.1rc1 + NVidia+wxWidgets

2006-08-22 Thread Gian Lorenzetto
- From: [EMAIL PROTECTED] on behalf of Robert Osfield Sent: Tue 8/22/2006 8:57 PM To: osg users Subject: Re: [osg-users] OSG initialisation failure with 1.1.1rc1 + NVidia+wxWidgets Hi Gian, My guess is your viewer was broken with 1.0 but you got lucky, and the 1.1.1-rc1 and NVidia driver just

Re: [osg-users] OSG initialisation failure with 1.1.1rc1 + NVidia +wxWidgets

2006-08-22 Thread Robert Osfield
Hi Gian, My guess is your viewer was broken with 1.0 but you got lucky, and the 1.1.1-rc1 and NVidia driver just happen to reveal it. The area to look into is making sure that the graphics context is properly realized and ready for rendering, before you ever call draw or init. Robert.On 8/22/06,

RE: [osg-users] OSG initialisation failure with 1.1.1rc1 + NVidia +wxWidgets

2006-08-22 Thread Gian Lorenzetto
e a closer look at wxGLCanvas anyway :) Gian -Original Message- From: [EMAIL PROTECTED] on behalf of Robert Osfield Sent: Tue 8/22/2006 7:32 PM To: osg users Subject: Re: [osg-users] OSG initialisation failure with 1.1.1rc1 + NVidia +wxWidgets Hi Gian, I don't recall any changes

Re: [osg-users] OSG initialisation failure with 1.1.1rc1 + NVidia + wxWidgets

2006-08-22 Thread Robert Osfield
Hi Gian, I don't recall any changes with SceneView::init() between 1.0 and 1.1.1-rc1. My guess is that the thread calling sceneview->init() or sceneview->draw() doesn't have a valid graphics context for a frame. FYI, Note that init() will be called automatically the first time that draw is calle