ver here
}
Basically I do this quick test first. If it passes I
continue on to the test compile and info log checking.
--
Dan
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy
PreeceSent: Friday, November 03, 2006 7:11 AMTo: osg
usersSubject: RE: [osg-use
PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Andy Preece
Sent: 03 November 2006 14:42
To: osg
users
Subject: RE: [osg-users] Shader
debug
Hi Dan,
Here is my code snippet. Can you spot what I am doing wrong? It looks
like your suggested fix!
I always get the message ‘Loaded Shader
ntext %d.\n", logStr.c_str(), contextID ) ;
}
CView::OnShowWindow(bShow, nStatus);
}
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gilbert, Daniel R.
Sent: 26 October 2006 17:16
To: osg users
Subject: RE: [osg-users] Shader debug
Hi Andy,
Hi Andy,
You can always add a console to a windows app, check the
AllocConsole function in MSDN, I have some source code if needed.
Cheers,
Tony.
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osg-users mailing list
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n capture stderr and stout.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Andy Preece
Sent: 26 October 2006 17:06
To: osg users
Subject: RE: [osg-users] Shader debug
Hi,
That's fine for applications that have a console. I am writing a Windows
base
here a shader fails to
> compile and display a pop up screen with the shader info.
>
> Is there a way I can achieve this?
>
> Andy.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Charles Cosse
> Sent: 26 Oct
hieve this?
Andy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Charles Cosse
Sent: 26 October 2006 15:19
To: osg users
Subject: Re: [osg-users] Shader debug
Hi,
on linux you can export OSG_NOTIFY_LEVEL=DEBUG and recompile ... then
shader info is print
Hallo,
On 10/26/06, Charles Cosse <[EMAIL PROTECTED]> wrote:
Hi,
on linux you can export OSG_NOTIFY_LEVEL=DEBUG and recompile ... then
shader info is printed to the terminal when you run. Maybe that helps..
I don't think you need to recompile.
--
-alex
http://www.ventonegro.org/
__
Hi,
on linux you can export OSG_NOTIFY_LEVEL=DEBUG and recompile ... then
shader info is printed to the terminal when you run. Maybe that helps..
-charlie
Andy Preece wrote:
Hi All,
Can anyone show me how to get the shader info log from an osg::shader
class?
I have tried using the o
Hi Andy,
> You can see more info from OSG by increasing the notify level.
My OSG program is a Windows MFC application and I don't see any
messages coming out from OSG, regardless of the debug level.
Is there a way to direct the OSG Notify Debug output to the MS VS
2005 immediate window?
e window?
Regards,
Andy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen
Sent: 26 September 2006 07:36
To: osg users
Subject: Re: [osg-users] Shader debug
Hi Andy,
You can see more info from OSG by increasing the notify level.
Run your shader sou
Hi Andy,
You can see more info from OSG by increasing the notify level.
Run your shader source thru GLSL Validate to confirm that it is valid GLSL code.
http://developer.3dlabs.com/downloads/glslvalidate/index.htm
Run GLSL ParserTest on your drivers to determine their compliance with the GLSL
sp
Set the OSG notify level to INFO, you should get errors from shader compilation.http://www.openscenegraph.org/osgwiki/pmwiki.php/Documentation/TipsAndTricksAlso you'll get a long listing for the OpenGL extensions supported. --Radu Mihai[EMAIL PROTECTED] On 25-Sep-06, at 12:0
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