Re: [osgi-dev] The whiteboard pattern for resource-only bundles?

2017-04-10 Thread list+org.osgi
Hello! On 2017-04-10T08:58:45 +0100 Timothy Ward wrote: > Hi, > > I’ve answered your specific questions about BundleTracker inline, so feel > free to skip ahead, but it would also be perfectly possible to define a > reusable DS component (as described in your initial email) without requiring

Re: [osgi-dev] The whiteboard pattern for resource-only bundles?

2017-04-10 Thread Timothy Ward
Hi, I’ve answered your specific questions about BundleTracker inline, so feel free to skip ahead, but it would also be perfectly possible to define a reusable DS component (as described in your initial email) without requiring code from the user. If the core game library contains a suitably wr

Re: [osgi-dev] The whiteboard pattern for resource-only bundles?

2017-04-10 Thread list+org . osgi
On 2017-04-08T18:28:07 + elias vasylenko wrote: > This is absolutely possible! > > Look into the OSGi extender model for the general mechanisms. > Couple of small things with this: Everything I've read suggests that I need to use the standard BundleTracker: https://osgi.org/javadoc/r6/