Re: [OSRM-talk] Non-routing places

2014-06-18 Thread Emmanuel Bégué
On Wed, Jun 18, 2014 at 1:33 PM, Dennis Luxen wrote: > > thanks for flagging this. We are working on a better/automatic solution right > now. In the mean-time you can avoid so-called ‚small‘ components of the road > network by adding a low zoom level to the query, e.g. &z=12. With this > settin

Re: [OSRM-talk] Non-routing places

2014-06-18 Thread Philip Barnes
John I have had issues navigating to places where the place node is in a large pedestrian area and the closet ways are not routable, I have found moving the place node somewhere more sensible fixes the problem. Do you have some examples we can look at? Cheers Phil (trigpoint) -- Sent from my

Re: [OSRM-talk] Non-routing places

2014-06-18 Thread Dennis Luxen
John, thanks for flagging this. We are working on a better/automatic solution right now. In the mean-time you can avoid so-called ‚small‘ components of the road network by adding a low zoom level to the query, e.g. &z=12. With this setting, it will ignore unconnected portions of the road networ

[OSRM-talk] Non-routing places

2014-06-18 Thread John Aherne
We are finding quite a few places where we cannot route from or to. When we try the nearest option to get the nearest node on a street, we still get a latitude/longitude that will not route. It seems that we have to try widening the circle until we find a point that we can route with. What we ar