You could also have OSRM return geojson and encode it as polyline-6
yourself. Probably easier than maintaining a forked binary.
On Fri, Jul 29, 2016, 2:39 PM Alex Farioletti wrote:
> For what its worth, changing the include/engine/polyline_compressor.hpp back
> to 1e6 was a trivial change.
> I j
For what its worth, changing the include/engine/polyline_compressor.hpp back
to 1e6 was a trivial change.
I just finished rebuilding and reparsing my planet files and everything
works as expected. If anyone else is having this issue here's my fix:
https://github.com/thrownblown/osrm-backend/commit
This feature request is tracked in:
https://github.com/Project-OSRM/osrm-backend/issues/2485
Now, in case you want to get your hands dirty I'm glad to help you getting
started :)
Cheers,
Daniel J H
On Thu, Jul 28, 2016 at 10:54 PM, Alex Farioletti
wrote:
> I'm upgrading from the 4.0 API to 5.0
I'm upgrading from the 4.0 API to 5.0 and I have a problem / questions:
can I set the polyline encoding precision on the server back to 6 from 5?
is it a simple change to the profile.lus i'm using?
or do i have to get my hands dirty with the source before i build it?
I have been storing the resul