Re: [OSRM-talk] OSRM 5.3.0 API polyline encoding precsion question

2016-07-30 Thread Kerrick Staley
You could also have OSRM return geojson and encode it as polyline-6 yourself. Probably easier than maintaining a forked binary. On Fri, Jul 29, 2016, 2:39 PM Alex Farioletti wrote: > For what its worth, changing the include/engine/polyline_compressor.hpp back > to 1e6 was a trivial change. > I j

Re: [OSRM-talk] OSRM 5.3.0 API polyline encoding precsion question

2016-07-29 Thread Alex Farioletti
For what its worth, changing the include/engine/polyline_compressor.hpp back to 1e6 was a trivial change. I just finished rebuilding and reparsing my planet files and everything works as expected. If anyone else is having this issue here's my fix: https://github.com/thrownblown/osrm-backend/commit

Re: [OSRM-talk] OSRM 5.3.0 API polyline encoding precsion question

2016-07-28 Thread Daniel Hofmann
This feature request is tracked in: https://github.com/Project-OSRM/osrm-backend/issues/2485 Now, in case you want to get your hands dirty I'm glad to help you getting started :) Cheers, Daniel J H On Thu, Jul 28, 2016 at 10:54 PM, Alex Farioletti wrote: > I'm upgrading from the 4.0 API to 5.0

[OSRM-talk] OSRM 5.3.0 API polyline encoding precsion question

2016-07-28 Thread Alex Farioletti
I'm upgrading from the 4.0 API to 5.0 and I have a problem / questions: can I set the polyline encoding precision on the server back to 6 from 5? is it a simple change to the profile.lus i'm using? or do i have to get my hands dirty with the source before i build it? I have been storing the resul