Manfred Tremmel writes:
> > The only xine implementation I found is here:
> > http://www.jusst.de/vdpau/filedetails.php?repname=xine-vdpau&path=%2F
> >src%2Flibvdpau%2Fvdpau_h264.c It is a nice example of "include all the
> > problems of Nvidia's original implementation". I hope that is not the
>
Am Dienstag, 24. März 2009 schrieb Carl Eugen Hoyos:
> Manfred Tremmel writes:
> > > I contains code that allows video players with vdpau support to
> > > actually use hardware accelerated decoding. AFAIK, (sadly) only
> > > MPlayer currently uses this approach. Since packman's MPlayer
> > > uses
Manfred Tremmel writes:
> > I contains code that allows video players with vdpau support to
> > actually use hardware accelerated decoding. AFAIK, (sadly) only
> > MPlayer currently uses this approach. Since packman's MPlayer uses
> > static libavcodec (as it should), it does not make much differ
Am Montag, 23. März 2009 schrieb Carl Eugen Hoyos:
> Manfred Tremmel writes:
> > > > I'll build it with vdpau support.
> > >
> > > While I fear nobody is currently using it: Please do so!
> >
> > I don't have a GPU which supports vdpau (end even if I had, I
> > wouldn't use it as longe there's no
Manfred Tremmel writes:
> > > I'll build it with vdpau support.
> >
> > While I fear nobody is currently using it: Please do so!
>
> I don't have a GPU which supports vdpau (end even if I had, I wouldn't
> use it as longe there's no free driver which supports it), but I've
> tested the vdpau s
Am Dienstag 03 März 2009 schrieb Carl Eugen Hoyos:
> Manfred Tremmel writes:
> > I've just sent ffmpeg to our PMBS, ffmpeg has dumped version to 0.5
>
> Could you wait until it is officially released? I don't care very
> much, but I remember troubles with vlc, am I correct?
I've rebuilding ffmpeg
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Carl Eugen Hoyos wrote:
> MPlayer is planning a release atm.
> I wanted to explain that it is possible to build the executable with vdpau
> support without actually linking against a library: Only the header files
> (vdpau.h and vdpau_x11.h, both BSD l
Hi!
MPlayer is planning a release atm.
I wanted to explain that it is possible to build the executable with vdpau
support without actually linking against a library: Only the header files
(vdpau.h and vdpau_x11.h, both BSD licensed) have to be present in
/usr/include/vdpau on the building environ