Using prc-tools (2.3), if I declare some constant data in one compilation
unit and try to use it in another, I get garbage. If I move them into the
same unit, or make the data non-const, it works. I was able to reproduce
this on a single-segment test case, and the type or size of data doesn't
seem
Hello,
a few months ago, I had the same problem. Ton van Overbeek told me, that this
problem is known as bug #221845
(http://sourceforge.net/tracker/index.php?func=detailaid=221845group_id=4429atid=104429).
You can find his original answer here:
I would like to develop some game sharewares, but I do
not know who owns the intelligent propoertie of games
like Solitaires, Tetris, Socoban, Tic Tac Toe and
bubble etc.
Any info will be helpful.
Thanks
Matt
__
Do you Yahoo!?
SBC
I'm having a lot of trouble using pdbc 0.9.5 under linux, either
compiled for linux or through wine. First of all, it throws syntax
errors on examples I give it. I got through that but then databases that
I created gave the following error when I tried to load them into pose
Could not install
At 04:44 PM 5/16/2004, you wrote:
I'm having a lot of trouble using pdbc 0.9.5 under linux, either compiled
for linux or through wine. First of all, it throws syntax errors on
examples I give it. I got through that but then databases that I created
gave the following error when I tried to load
At 04:52 PM 5/16/2004, you wrote:
I would like to develop some game sharewares, but I do
not know who owns the intelligent propoertie of games
like Solitaires, Tetris, Socoban, Tic Tac Toe and
bubble etc.
It depends on the game. Some, like Solitaire and Tic-Tac-Toe are so old as
to be in the
I just discovered par after I sent my message and figured out about the
size limit. 64000 with par worked like a charm! Thanks.
Ben Combee wrote:
At 04:44 PM 5/16/2004, you wrote:
I'm having a lot of trouble using pdbc 0.9.5 under linux, either
compiled for linux or through wine. First of all,
I cannot believe there is no (easily located) step-by-step guide to convert
a standard manual bsh:make project for use in PODS. Has anybody done this?
Right now I have a doze *.c and *.h files, one *.prc, a few *.bmp, and a
makefile. I have several make targets:
pay, compiles the shareware
Is there some whitepaper or article out there detailing the respective
advantages and disadvantages of prc and pdb formats? I'm trying to
decided which format I want to use for my application and the best
documentation I can find is at
Hey. My company is in the process of creating a game in CodeWarrior9. One of
my programmers named the actual name of the game that appears on the Palm
123. He thought he could change the name later. Well now he and I do not
know how to rename the name that appears on the Palm. Is it possible to
Eric Allen wrote:
Is there some whitepaper or article out there detailing the respective
advantages and disadvantages of prc and pdb formats? I'm trying to
decided which format I want to use for my application and the best
documentation I can find is at
Think of prcs as part of your application's constant data, pdbs are part
of your writeable data. Further, prcs' access methods enhance their use
as constant data. pdbs have access methods (while simple) that are
useful as writeable datastores.
pdbs changes can easily be backed up to the
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