Re: Simulator requires PalmMidpNG21: Where to get?

2005-01-15 Thread Pavel Szalbot
If I remember, it is part of IBM's VM for Palm devices (Websphere Micro Enviroment), which could be downloaded from e.g. PalmOne pages (http://www.palmone.com/us/support/jvm/). It was also available on Handmark's web... Pavel Szalbot -- For information on using the Palm Developer Forums

Re: how to build with PODS?

2005-01-09 Thread Pavel Szalbot
It really wasn't joke and I am quite frustrated about it? Is there any other way how to build? Or how to get better performance? Thanks a lot Pavel __ Od: Pavel Szalbot [EMAIL PROTECTED] Komu: Palm Developer Forum palm-dev-forum

Re: how to build with PODS?

2005-01-09 Thread Pavel Szalbot
I had fully realized all the stuff you described, but I wanted to hear it from somebody experienced with PODS/PalmOS development. I guess I will try the shell, cause I am familiar with GNU make etc. Thanks a lot Pavel Szalbot Od: Krzysztof Kowalczyk [EMAIL PROTECTED] Komu: Palm Developer

how to build with PODS?

2005-01-08 Thread Pavel Szalbot
project now, but it takes really long time to compile 20-lines-of-source-code app. And the task is still there. Any suggestions? Thanks in advance Pavel Szalbot -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/

Re: Problem using StrIToH on Palm Os5.2

2004-04-07 Thread Pavel Szalbot
I have a program that works fine on devices with palmos 4.1 and early but on OS 5.2 i get a invalid ptr error whats wrong? ULong romVersion; char *PalmOS = NULL; FtrGet(sysFtrCreator, sysFtrNumROMVersion, romVersion); StrIToH(PalmOS,romVersion); writting to memory address 0 is

POSE

2004-04-07 Thread Pavel Szalbot
error 0xFFFA000D. I anticipate, that POSE is no longer under development ( last release is from 2002 ), but where to get Palm emulator for Linux? Thanks in advance Pavel Szalbot -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev

Re: POSE

2004-04-07 Thread Pavel Szalbot
. Thanks, I will search in the archive. Pavel Szalbot -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/

RE: IDE

2004-04-06 Thread Pavel Szalbot
not understand this. In the fact I would appreciate Win32 compiler rather than SDK for Linux, because of HotSync... Is there any Win32 compiler in development? Thanks Pavel Szalbot -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com

RE: IDE

2004-04-06 Thread Pavel Szalbot
Ben Combee wrote: There is a Palm OS SDK for Linux -- use prc-tools along with the Linux version of Palm OS Emulator and the Palm OS 5.0 R3 SDK for prc-tools. Just because the GCC-based tools are from GNU doesn't mean that they are tied to Linux or any other operating system. People have

RE: IDE

2004-04-06 Thread Pavel Szalbot
William, I don't cry for support - this phorum is sufficient when experienced developers are giving advice, but I cry for uniform solution, for solution that guarantees stability, usability, comfort and functionality. I am not so ambitious - I don't need IDE like Visual Studio ( IMHO it is

IDE

2004-04-05 Thread Pavel Szalbot
Hi all, instead of Eclipse ( it seems to be _quite_ strange ) and CW, is there any other IDE for Palm OS development? Better question is - what is the name of the compiler under Windows? Thanks Pavel -- For information on using the Palm Developer Forums, or to unsubscribe, please see

Graphics library

2004-04-01 Thread Pavel Szalbot
Hi, I'm interested in game development for Palm OS 5.x ( later for Cobalt as well ), but I am not sure about performance. Is the Palm OS API sufficient for arcade games? Or is there any special graphics library to use? Thanks a lot Pavel Frogee -- For information on using the Palm

Re: Graphics library

2004-04-01 Thread Pavel Szalbot
I'm interested in game development for Palm OS 5.x ( later for Cobalt as well ), but I am not sure about performance. Is the Palm OS API sufficient for arcade games? Or is there any special graphics library to use? arcade games have been possible even with Palm OS 1.0. it doesn't take